diff options
| author | MaranBr <maranbr@outlook.com> | 2025-10-31 18:00:35 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-10-31 18:00:35 +0100 |
| commit | 2d3ba3e5ddef1eb107554c7f22f71fb5c3f3beb3 (patch) | |
| tree | 85e651a31c18e44475e0f8e8dca47dfeb9019355 /src/audio_core/sink/sink_stream.cpp | |
| parent | 36b736482aebae6b61b059dc4272241d5e2323cb (diff) | |
[audio_core] Remove unused files and make audio rendering more safe (#2903)
This removes unused files left over in the project and makes audio rendering more safe to avoid any kind of desynchronization or muting.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2903
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/audio_core/sink/sink_stream.cpp')
| -rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 113 |
1 files changed, 51 insertions, 62 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 22abeb60b7..f94217ebeb 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -1,5 +1,6 @@ // SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -27,19 +28,20 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { constexpr s32 min = (std::numeric_limits<s16>::min)(); constexpr s32 max = (std::numeric_limits<s16>::max)(); + auto yuzu_volume = Settings::Volume(); if (yuzu_volume > 1.0f) yuzu_volume = 0.6f + 20.0f * std::log10(yuzu_volume); + yuzu_volume = std::max(yuzu_volume, 0.001f); auto const volume = system_volume * device_volume * yuzu_volume; + if (system_channels > device_channels) { - // "Topological" coefficients, basically makes back sounds be less noisy :) - // Front = 1.0; Center = 0.596; LFE = 0.354; Back = 0.707 static constexpr std::array<f32, 4> tcoeff{1.0f, 0.596f, 0.354f, 0.707f}; - // We're given 6 channels, but our device only outputs 2, so downmix. for (u32 r_offs = 0, w_offs = 0; r_offs < samples.size(); r_offs += system_channels, w_offs += device_channels) { std::array<f32, 6> ccoeff{0.f}; for (u32 i = 0; i < system_channels; ++i) ccoeff[i] = f32(samples[r_offs + i]); + std::array<f32, 6> rcoeff{ ccoeff[u32(Channels::FrontLeft)], ccoeff[u32(Channels::BackLeft)], @@ -48,31 +50,34 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { ccoeff[u32(Channels::BackRight)], ccoeff[u32(Channels::FrontRight)], }; - std::array<f32, 6> scoeff{ - rcoeff[0] * tcoeff[0] + rcoeff[2] * tcoeff[1] + rcoeff[3] * tcoeff[2] + rcoeff[1] * tcoeff[3], - rcoeff[5] * tcoeff[0] + rcoeff[2] * tcoeff[1] + rcoeff[3] * tcoeff[2] + rcoeff[4] * tcoeff[3], - rcoeff[4] * tcoeff[0] + rcoeff[3] * tcoeff[1] + rcoeff[2] * tcoeff[2] + rcoeff[2] * tcoeff[3], - rcoeff[3] * tcoeff[0] + rcoeff[3] * tcoeff[1] + rcoeff[2] * tcoeff[2] + rcoeff[3] * tcoeff[3], - rcoeff[2] * tcoeff[0] + rcoeff[4] * tcoeff[1] + rcoeff[1] * tcoeff[2] + rcoeff[0] * tcoeff[3], - rcoeff[1] * tcoeff[0] + rcoeff[4] * tcoeff[1] + rcoeff[1] * tcoeff[2] + rcoeff[5] * tcoeff[3] - }; - for (u32 i = 0; i < system_channels; ++i) - samples[w_offs + i] = s16(std::clamp(s32(scoeff[i] * volume), min, max)); + + const f32 left = rcoeff[0] * tcoeff[0] + rcoeff[2] * tcoeff[1] + rcoeff[3] * tcoeff[2] + rcoeff[1] * tcoeff[3]; + const f32 right = rcoeff[5] * tcoeff[0] + rcoeff[2] * tcoeff[1] + rcoeff[3] * tcoeff[2] + rcoeff[4] * tcoeff[3]; + + samples[w_offs + 0] = s16(std::clamp(s32(left * volume), min, max)); + samples[w_offs + 1] = s16(std::clamp(s32(right * volume), min, max)); } + + queue.EmplaceWait(buffer); samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels)); } else if (system_channels < device_channels) { - // We need moar samples! Not all games will provide 6 channel audio. std::vector<s16> new_samples(samples.size() / system_channels * device_channels); for (u32 r_offs = 0, w_offs = 0; r_offs < samples.size(); r_offs += system_channels, w_offs += device_channels) for (u32 channel = 0; channel < system_channels; ++channel) new_samples[w_offs + channel] = s16(std::clamp(s32(f32(samples[r_offs + channel]) * volume), min, max)); + + queue.EmplaceWait(buffer); samples_buffer.Push(new_samples); } else { - for (u32 i = 0; i < samples.size() && volume != 1.0f; ++i) - samples[i] = s16(std::clamp(s32(f32(samples[i]) * volume), min, max)); + if (volume != 1.0f) { + for (u32 i = 0; i < samples.size(); ++i) + samples[i] = s16(std::clamp(s32(f32(samples[i]) * volume), min, max)); + } + + queue.EmplaceWait(buffer); samples_buffer.Push(samples); } - queue.EmplaceWait(buffer); + ++queued_buffers; } @@ -96,10 +101,12 @@ std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) { } void SinkStream::ClearQueue() { + std::scoped_lock lk{release_mutex}; + samples_buffer.Pop(); SinkBuffer tmp; - while (queue.TryPop(tmp)) - ; + while (queue.TryPop(tmp)); + queued_buffers = 0; playing_buffer = {}; playing_buffer.consumed = true; @@ -122,8 +129,7 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n if (!queue.TryPop(playing_buffer)) { // If no buffer was available we've underrun, just push the samples and // continue. - samples_buffer.Push(&input_buffer[frames_written * frame_size], - (num_frames - frames_written) * frame_size); + samples_buffer.Push(&input_buffer[frames_written * frame_size], (num_frames - frames_written) * frame_size); frames_written = num_frames; continue; } @@ -133,11 +139,9 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n // Get the minimum frames available between the currently playing buffer, and the // amount we have left to fill - size_t frames_available{std::min<u64>(playing_buffer.frames - playing_buffer.frames_played, - num_frames - frames_written)}; + size_t frames_available{std::min<u64>(playing_buffer.frames - playing_buffer.frames_played, num_frames - frames_written)}; - samples_buffer.Push(&input_buffer[frames_written * frame_size], - frames_available * frame_size); + samples_buffer.Push(&input_buffer[frames_written * frame_size], frames_available * frame_size); frames_written += frames_available; playing_buffer.frames_played += frames_available; @@ -158,63 +162,49 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz size_t frames_written{0}; size_t actual_frames_written{0}; - // If we're paused or going to shut down, we don't want to consume buffers as coretiming is - // paused and we'll desync, so just play silence. if (system.IsPaused() || system.IsShuttingDown()) { if (system.IsShuttingDown()) { - { - std::scoped_lock lk{release_mutex}; - queued_buffers.store(0); - } + std::scoped_lock lk{release_mutex}; + queued_buffers.store(0); release_cv.notify_one(); } static constexpr std::array<s16, 6> silence{}; - for (size_t i = frames_written; i < num_frames; i++) - std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes); + for (size_t i = 0; i < num_frames; i++) + std::memcpy(&output_buffer[i * frame_size], silence.data(), frame_size_bytes); return; } while (frames_written < num_frames) { - // If the playing buffer has been consumed or has no frames, we need a new one if (playing_buffer.consumed || playing_buffer.frames == 0) { + std::unique_lock lk{release_mutex}; + if (!queue.TryPop(playing_buffer)) { - // If no buffer was available we've underrun, fill the remaining buffer with - // the last written frame and continue. + lk.unlock(); for (size_t i = frames_written; i < num_frames; i++) - std::memcpy(&output_buffer[i * frame_size], &last_frame[0], frame_size_bytes); + std::memcpy(&output_buffer[i * frame_size], last_frame.data(), frame_size_bytes); frames_written = num_frames; continue; } - // Successfully dequeued a new buffer. - { - std::unique_lock lk{release_mutex}; - queued_buffers--; - } + + --queued_buffers; + lk.unlock(); release_cv.notify_one(); } - // Get the minimum frames available between the currently playing buffer, and the - // amount we have left to fill - size_t frames_available{std::min<u64>(playing_buffer.frames - playing_buffer.frames_played, - num_frames - frames_written)}; + const size_t frames_available = std::min<u64>(playing_buffer.frames - playing_buffer.frames_played, num_frames - frames_written); - samples_buffer.Pop(&output_buffer[frames_written * frame_size], - frames_available * frame_size); + samples_buffer.Pop(&output_buffer[frames_written * frame_size], frames_available * frame_size); frames_written += frames_available; actual_frames_written += frames_available; playing_buffer.frames_played += frames_available; - // If that's all the frames in the current buffer, add its samples and mark it as - // consumed - if (playing_buffer.frames_played >= playing_buffer.frames) { + if (playing_buffer.frames_played >= playing_buffer.frames) playing_buffer.consumed = true; - } } - std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size], - frame_size_bytes); + std::memcpy(last_frame.data(), &output_buffer[(frames_written - 1) * frame_size], frame_size_bytes); { std::scoped_lock lk{sample_count_lock}; @@ -228,8 +218,7 @@ u64 SinkStream::GetExpectedPlayedSampleCount() { std::scoped_lock lk{sample_count_lock}; auto cur_time{system.CoreTiming().GetGlobalTimeNs()}; auto time_delta{cur_time - last_sample_count_update_time}; - auto exp_played_sample_count{min_played_sample_count + - (TargetSampleRate * time_delta) / std::chrono::seconds{1}}; + auto exp_played_sample_count{min_played_sample_count + (TargetSampleRate * time_delta) / std::chrono::seconds{1}}; // Add 15ms of latency in sample reporting to allow for some leeway in scheduler timings return std::min<u64>(exp_played_sample_count, max_played_sample_count) + TargetSampleCount * 3; @@ -238,14 +227,14 @@ u64 SinkStream::GetExpectedPlayedSampleCount() { void SinkStream::WaitFreeSpace(std::stop_token stop_token) { std::unique_lock lk{release_mutex}; - const auto has_space = [this]() { - const u32 current_size = queued_buffers.load(std::memory_order_relaxed); - return paused || max_queue_size == 0 || current_size < max_queue_size; + auto can_continue = [this]() { + return paused || queued_buffers < max_queue_size; }; - if (!has_space()) { - // Wait until the queue falls below the configured limit or the stream is paused/stopped. - release_cv.wait(lk, stop_token, has_space); + release_cv.wait_for(lk, std::chrono::milliseconds(10), can_continue); + + if (queued_buffers > max_queue_size + 10) { + release_cv.wait(lk, stop_token, can_continue); } } |
