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authorlizzie <lizzie@eden-emu.dev>2025-09-09 20:47:49 +0200
committercrueter <crueter@eden-emu.dev>2025-09-09 20:47:49 +0200
commit9d2681ecc9565681db623fb71799e76381998512 (patch)
tree3133129860a1569a8be8e7e0c9c5985adbd992ca /src/audio_core/sink/sink_stream.cpp
parent428f136a754096e34c7bfec902684e2546a43ca4 (diff)
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/audio_core/sink/sink_stream.cpp')
-rw-r--r--src/audio_core/sink/sink_stream.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index c0078e6ddc..4d7f0c1d5d 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -31,8 +31,8 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
return;
}
- constexpr s32 min{std::numeric_limits<s16>::min()};
- constexpr s32 max{std::numeric_limits<s16>::max()};
+ constexpr s32 min{(std::numeric_limits<s16>::min)()};
+ constexpr s32 max{(std::numeric_limits<s16>::max)()};
auto yuzu_volume{Settings::Volume()};
if (yuzu_volume > 1.0f) {
@@ -123,8 +123,8 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
}
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
- constexpr s32 min = std::numeric_limits<s16>::min();
- constexpr s32 max = std::numeric_limits<s16>::max();
+ constexpr s32 min = (std::numeric_limits<s16>::min)();
+ constexpr s32 max = (std::numeric_limits<s16>::max)();
auto samples{samples_buffer.Pop(num_samples)};