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| author | cirakg <cirakg@cirakg.xyz> | 2026-11-03 21:58:24 +0100 |
|---|---|---|
| committer | cirakg <cirakg@cirakg.xyz> | 2026-11-03 21:58:24 +0100 |
| commit | cdfb1ae93444c0aa02dfe592af36d70ab36549fd (patch) | |
| tree | 2fa8d7062d907d5ab8d85d64c66be87ea4cdf0d1 /src/common/fs/path_util.h | |
| parent | 51341ec09b25de1d9b01d0c00ee828dd5b861d5c (diff) | |
| parent | 4383b9787afbf6c63291bf803c8330afb4f21a16 (diff) | |
# Conflicts:
# .github/workflows/release-binaries.yml
Diffstat (limited to 'src/common/fs/path_util.h')
| -rw-r--r-- | src/common/fs/path_util.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h index e8fa5614ae..940dbb9186 100644 --- a/src/common/fs/path_util.h +++ b/src/common/fs/path_util.h @@ -34,6 +34,7 @@ enum class EdenPath { ShaderDir, // Where shaders are stored. TASDir, // Where TAS scripts are stored. IconsDir, // Where Icons for Windows shortcuts are stored. + StreamlineDir, // Where the user-supplied NVIDIA Streamline loader is stored. }; // migration/compat dirs |
