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authorlizzie <lizzie@eden-emu.dev>2026-06-15 22:05:53 +0200
committercrueter <crueter@eden-emu.dev>2026-06-15 22:05:53 +0200
commitb05463ee1943745e7d272fba00985590874a4b40 (patch)
tree7e365681adddb53ca95b8c75374ba07f0ff6ed2a /src/common/fs
parent561adac0af563dc42ad5672aaf92e8c2001e98cc (diff)
[fs] use XDG_CACHE_HOME for shader caches (#4093)
makes it so the shader cache goes properly in `XDG_CACHE_HOME`. SOME people have it set to point to `/tmp` AND as a ramdisk, if they can do that they probably would want their shader caches to be there as well and wouldnt mind the extra hit from invalidations on reboot. afterall, its a cache, not some holy data that needs to be kept at all costs. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4093 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/common/fs')
-rw-r--r--src/common/fs/path_util.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index e980fd1bbe..3844cca06b 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -149,10 +149,9 @@ public:
LEGACY_PATH(Suyu, SUYU)
#undef LEGACY_PATH
#endif
+ // data
GenerateEdenPath(EdenPath::EdenDir, eden_path);
GenerateEdenPath(EdenPath::AmiiboDir, eden_path / AMIIBO_DIR);
- GenerateEdenPath(EdenPath::CacheDir, eden_path_cache);
- GenerateEdenPath(EdenPath::ConfigDir, eden_path_config);
GenerateEdenPath(EdenPath::CrashDumpsDir, eden_path / CRASH_DUMPS_DIR);
GenerateEdenPath(EdenPath::DumpDir, eden_path / DUMP_DIR);
GenerateEdenPath(EdenPath::KeysDir, eden_path / KEYS_DIR);
@@ -163,10 +162,13 @@ public:
GenerateEdenPath(EdenPath::SaveDir, eden_path / NAND_DIR);
GenerateEdenPath(EdenPath::ScreenshotsDir, eden_path / SCREENSHOTS_DIR);
GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR);
- GenerateEdenPath(EdenPath::ShaderDir, eden_path / SHADER_DIR);
GenerateEdenPath(EdenPath::TASDir, eden_path / TAS_DIR);
GenerateEdenPath(EdenPath::IconsDir, eden_path / ICONS_DIR);
-
+ // config
+ GenerateEdenPath(EdenPath::ConfigDir, eden_path_config);
+ // cache
+ GenerateEdenPath(EdenPath::CacheDir, eden_path_cache);
+ GenerateEdenPath(EdenPath::ShaderDir, eden_path_cache / SHADER_DIR);
#ifdef _WIN32
GenerateLegacyPath(EmuPath::RyujinxDir, GetAppDataRoamingDirectory() / RYUJINX_DIR);
#else