diff options
| author | kleidis <kleidis1@protonmail.com> | 2025-12-31 21:20:30 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-12-31 21:20:30 +0100 |
| commit | b0cd47c005d80d07f6924fd514dd582afa27b25d (patch) | |
| tree | db5b27ac9ed4880a272bdf21b45017872b5af7be /src/common/fs | |
| parent | 18af560a43ba0d2862ce8781fe1566766bc0dd0a (diff) | |
[qt, android] Implement custom save path setting and migration + Implement custom path settings for Android (#3154)
Needs careful review and especially testing
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3154
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
Diffstat (limited to 'src/common/fs')
| -rw-r--r-- | src/common/fs/path_util.cpp | 1 | ||||
| -rw-r--r-- | src/common/fs/path_util.h | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp index 8f1fe1402e..9b57fda295 100644 --- a/src/common/fs/path_util.cpp +++ b/src/common/fs/path_util.cpp @@ -160,6 +160,7 @@ public: GenerateEdenPath(EdenPath::LogDir, eden_path / LOG_DIR); GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR); GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR); + GenerateEdenPath(EdenPath::SaveDir, eden_path / NAND_DIR); GenerateEdenPath(EdenPath::ScreenshotsDir, eden_path / SCREENSHOTS_DIR); GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR); GenerateEdenPath(EdenPath::ShaderDir, eden_path / SHADER_DIR); diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h index dc800b2892..9f597232a5 100644 --- a/src/common/fs/path_util.h +++ b/src/common/fs/path_util.h @@ -25,6 +25,7 @@ enum class EdenPath { LogDir, // Where log files are stored. NANDDir, // Where the emulated NAND is stored. PlayTimeDir, // Where play time data is stored. + SaveDir, // Where save data is stored. ScreenshotsDir, // Where yuzu screenshots are stored. SDMCDir, // Where the emulated SDMC is stored. ShaderDir, // Where shaders are stored. |
