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authorMaranBr <maranbr@outlook.com>2026-02-15 04:12:01 +0100
committercrueter <crueter@eden-emu.dev>2026-02-15 04:12:01 +0100
commit8e373eb714aa01117ec885680477501cdb572112 (patch)
tree082eb88a2e28e6fb7caabc003a7fcea969c865c9 /src/common/settings_enums.h
parent75ebfaa090ca5ba9757e984c545784221ad2bf6c (diff)
[vulkan] Improve frame pacing (#3535)
This improves frame pacing control, fixes accumulated drift, and adds the ability to change it while the game is running. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3535 Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/common/settings_enums.h')
-rw-r--r--src/common/settings_enums.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h
index 62bf17c51a..d4935d9b6d 100644
--- a/src/common/settings_enums.h
+++ b/src/common/settings_enums.h
@@ -129,7 +129,7 @@ ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None);
ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
-ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_120, Target_240);
+ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_90, Target_120);
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);