diff options
| author | lizzie <lizzie@eden-emu.dev> | 2025-10-22 04:53:40 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-10-22 04:53:40 +0200 |
| commit | 87cacbeed49facf18355c55cc93d0a2a0142be09 (patch) | |
| tree | 320ab5933dd97b5f54f5fcc2cb4ed775587c9cbf /src/common/thread.cpp | |
| parent | 992bae4e2a14ca2547c09637b7dc6fc5f73b353a (diff) | |
[compat] HaikuOS port (#2805)
Still had the issues with libusb, but that should get solved with the other PRs anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2805
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/common/thread.cpp')
| -rw-r--r-- | src/common/thread.cpp | 62 |
1 files changed, 29 insertions, 33 deletions
diff --git a/src/common/thread.cpp b/src/common/thread.cpp index 2de7465a22..3f0fb48c25 100644 --- a/src/common/thread.cpp +++ b/src/common/thread.cpp @@ -11,6 +11,8 @@ #include "common/thread.h" #ifdef __APPLE__ #include <mach/mach.h> +#elif defined(__HAIKU__) +#include <kernel/OS.h> #elif defined(_WIN32) #include <windows.h> #include "common/string_util.h" @@ -31,43 +33,38 @@ namespace Common { -#ifdef _WIN32 - void SetCurrentThreadPriority(ThreadPriority new_priority) { - auto handle = GetCurrentThread(); - int windows_priority = 0; - switch (new_priority) { - case ThreadPriority::Low: - windows_priority = THREAD_PRIORITY_BELOW_NORMAL; - break; - case ThreadPriority::Normal: - windows_priority = THREAD_PRIORITY_NORMAL; - break; - case ThreadPriority::High: - windows_priority = THREAD_PRIORITY_ABOVE_NORMAL; - break; - case ThreadPriority::VeryHigh: - windows_priority = THREAD_PRIORITY_HIGHEST; - break; - case ThreadPriority::Critical: - windows_priority = THREAD_PRIORITY_TIME_CRITICAL; - break; - default: - windows_priority = THREAD_PRIORITY_NORMAL; - break; - } - SetThreadPriority(handle, windows_priority); -} - +#ifdef _WIN32 + int windows_priority = [&]() { + switch (new_priority) { + case ThreadPriority::Low: return THREAD_PRIORITY_BELOW_NORMAL; + case ThreadPriority::Normal: return THREAD_PRIORITY_NORMAL; + case ThreadPriority::High: return THREAD_PRIORITY_ABOVE_NORMAL; + case ThreadPriority::VeryHigh: return THREAD_PRIORITY_HIGHEST; + case ThreadPriority::Critical: return THREAD_PRIORITY_TIME_CRITICAL; + default: return THREAD_PRIORITY_NORMAL; + } + }(); + SetThreadPriority(GetCurrentThread(), windows_priority); +#elif defined(__HAIKU__) + // TODO: We have priorities for 3D rendering applications - may help lavapipe? + int priority = [&]() { + switch (new_priority) { + case ThreadPriority::Low: return B_LOW_PRIORITY; + case ThreadPriority::Normal: return B_NORMAL_PRIORITY; + case ThreadPriority::High: return B_DISPLAY_PRIORITY; + case ThreadPriority::VeryHigh: return B_URGENT_DISPLAY_PRIORITY; + case ThreadPriority::Critical: return B_URGENT_PRIORITY; + default: return B_NORMAL_PRIORITY; + } + }(); + set_thread_priority(find_thread(NULL), priority); #else - -void SetCurrentThreadPriority(ThreadPriority new_priority) { pthread_t this_thread = pthread_self(); - const auto scheduling_type = SCHED_OTHER; s32 max_prio = sched_get_priority_max(scheduling_type); s32 min_prio = sched_get_priority_min(scheduling_type); - u32 level = (std::max)(static_cast<u32>(new_priority) + 1, 4U); + u32 level = (std::max)(u32(new_priority) + 1, 4U); struct sched_param params; if (max_prio > min_prio) { @@ -77,9 +74,8 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) { } pthread_setschedparam(this_thread, scheduling_type, ¶ms); -} - #endif +} #ifdef _MSC_VER |
