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Diffstat (limited to 'src/common/thread.cpp')
-rw-r--r--src/common/thread.cpp62
1 files changed, 29 insertions, 33 deletions
diff --git a/src/common/thread.cpp b/src/common/thread.cpp
index 2de7465a22..3f0fb48c25 100644
--- a/src/common/thread.cpp
+++ b/src/common/thread.cpp
@@ -11,6 +11,8 @@
#include "common/thread.h"
#ifdef __APPLE__
#include <mach/mach.h>
+#elif defined(__HAIKU__)
+#include <kernel/OS.h>
#elif defined(_WIN32)
#include <windows.h>
#include "common/string_util.h"
@@ -31,43 +33,38 @@
namespace Common {
-#ifdef _WIN32
-
void SetCurrentThreadPriority(ThreadPriority new_priority) {
- auto handle = GetCurrentThread();
- int windows_priority = 0;
- switch (new_priority) {
- case ThreadPriority::Low:
- windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
- break;
- case ThreadPriority::Normal:
- windows_priority = THREAD_PRIORITY_NORMAL;
- break;
- case ThreadPriority::High:
- windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
- break;
- case ThreadPriority::VeryHigh:
- windows_priority = THREAD_PRIORITY_HIGHEST;
- break;
- case ThreadPriority::Critical:
- windows_priority = THREAD_PRIORITY_TIME_CRITICAL;
- break;
- default:
- windows_priority = THREAD_PRIORITY_NORMAL;
- break;
- }
- SetThreadPriority(handle, windows_priority);
-}
-
+#ifdef _WIN32
+ int windows_priority = [&]() {
+ switch (new_priority) {
+ case ThreadPriority::Low: return THREAD_PRIORITY_BELOW_NORMAL;
+ case ThreadPriority::Normal: return THREAD_PRIORITY_NORMAL;
+ case ThreadPriority::High: return THREAD_PRIORITY_ABOVE_NORMAL;
+ case ThreadPriority::VeryHigh: return THREAD_PRIORITY_HIGHEST;
+ case ThreadPriority::Critical: return THREAD_PRIORITY_TIME_CRITICAL;
+ default: return THREAD_PRIORITY_NORMAL;
+ }
+ }();
+ SetThreadPriority(GetCurrentThread(), windows_priority);
+#elif defined(__HAIKU__)
+ // TODO: We have priorities for 3D rendering applications - may help lavapipe?
+ int priority = [&]() {
+ switch (new_priority) {
+ case ThreadPriority::Low: return B_LOW_PRIORITY;
+ case ThreadPriority::Normal: return B_NORMAL_PRIORITY;
+ case ThreadPriority::High: return B_DISPLAY_PRIORITY;
+ case ThreadPriority::VeryHigh: return B_URGENT_DISPLAY_PRIORITY;
+ case ThreadPriority::Critical: return B_URGENT_PRIORITY;
+ default: return B_NORMAL_PRIORITY;
+ }
+ }();
+ set_thread_priority(find_thread(NULL), priority);
#else
-
-void SetCurrentThreadPriority(ThreadPriority new_priority) {
pthread_t this_thread = pthread_self();
-
const auto scheduling_type = SCHED_OTHER;
s32 max_prio = sched_get_priority_max(scheduling_type);
s32 min_prio = sched_get_priority_min(scheduling_type);
- u32 level = (std::max)(static_cast<u32>(new_priority) + 1, 4U);
+ u32 level = (std::max)(u32(new_priority) + 1, 4U);
struct sched_param params;
if (max_prio > min_prio) {
@@ -77,9 +74,8 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
}
pthread_setschedparam(this_thread, scheduling_type, &params);
-}
-
#endif
+}
#ifdef _MSC_VER