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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 01:11:09 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 08:40:02 -0500 |
| commit | 594e07ee5302098e417858608dd03c46336274f5 (patch) | |
| tree | 1f7b2c32127a35128c7bf418d938deb42f32c346 /src/common/zstd_compression.cpp | |
| parent | adae7635708e155d967e84d7ad84bf63c5203409 (diff) | |
buffer_cache: collect Switch 2 buffers from 512 MiB
The collector ran on Switch 2 titles only once their buffers reached
1 GiB (aggressively at 2 GiB), so geometry of scenes long gone stayed in
VRAM: Mario Kart World's title screen grew from 0.2 to 0.9 GB of buffers
in ten minutes, most of a ~1.4 GB climb in VRAM in use. It now starts at
512 MiB (aggressive at 1 GiB); it only evicts buffers unused for 120
frames or more.
(cherry picked from commit fb5d797636f2269591b68fda7c8d65787a9e3a9f)
Diffstat (limited to 'src/common/zstd_compression.cpp')
0 files changed, 0 insertions, 0 deletions
