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authorlizzie <lizzie@eden-emu.dev>2025-09-09 20:47:49 +0200
committercrueter <crueter@eden-emu.dev>2025-09-09 20:47:49 +0200
commit9d2681ecc9565681db623fb71799e76381998512 (patch)
tree3133129860a1569a8be8e7e0c9c5985adbd992ca /src/core/arm/debug.cpp
parent428f136a754096e34c7bfec902684e2546a43ca4 (diff)
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/core/arm/debug.cpp')
-rw-r--r--src/core/arm/debug.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/arm/debug.cpp b/src/core/arm/debug.cpp
index 854509463b..20f1ea00df 100644
--- a/src/core/arm/debug.cpp
+++ b/src/core/arm/debug.cpp
@@ -283,9 +283,9 @@ Loader::AppLoader::Modules FindModules(Kernel::KProcess* process) {
// Ignore leading directories.
char* path_pointer = module_path.path.data();
char* path_end =
- path_pointer + std::min(PathLengthMax, module_path.path_length);
+ path_pointer + (std::min)(PathLengthMax, module_path.path_length);
- for (s32 i = 0; i < std::min(PathLengthMax, module_path.path_length) &&
+ for (s32 i = 0; i < (std::min)(PathLengthMax, module_path.path_length) &&
module_path.path[i] != '\0';
i++) {
if (module_path.path[i] == '/' || module_path.path[i] == '\\') {