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authorAmeer J <52414509+ameerj@users.noreply.github.com>2021-07-08 14:46:31 -0400
committerGitHub <noreply@github.com>2021-07-08 14:46:31 -0400
commit60e29dd3b0b2f2e4ce4896b9a2d9172ba1db7847 (patch)
treebd1e570a3f0594557e28516b0974aa07f67ad616 /src/core/core.cpp
parent4adb9d01f71f5b586af3a91621b91eb9cd131b52 (diff)
parentd9109a708b2b93841ca9f04ded29d030d751440e (diff)
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index e6f1aa0e7b..891f1cb491 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -263,9 +263,9 @@ struct System::Impl {
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
- } else if (!Settings::values.gamecard_path.empty()) {
- fs_controller.SetGameCard(
- GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
+ } else if (!Settings::values.gamecard_path.GetValue().empty()) {
+ const auto gamecard_path = Settings::values.gamecard_path.GetValue();
+ fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}