diff options
| author | lizzie <lizzie@eden-emu.dev> | 2025-09-09 20:47:49 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-09-09 20:47:49 +0200 |
| commit | 9d2681ecc9565681db623fb71799e76381998512 (patch) | |
| tree | 3133129860a1569a8be8e7e0c9c5985adbd992ca /src/core/frontend/framebuffer_layout.cpp | |
| parent | 428f136a754096e34c7bfec902684e2546a43ca4 (diff) | |
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
| -rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 2590b20da4..3de975c20f 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -14,7 +14,7 @@ namespace Layout { template <class T> static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, float screen_aspect_ratio) { - const float scale = std::min(static_cast<float>(window_area.GetWidth()), + const float scale = (std::min)(static_cast<float>(window_area.GetWidth()), static_cast<float>(window_area.GetHeight()) / screen_aspect_ratio); return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), static_cast<T>(std::round(scale * screen_aspect_ratio))}; |
