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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-05 21:26:52 -0300
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-16 01:03:47 -0300
commite34643a3e4d1b51f396e087edf8fbaf7ea71f96f (patch)
tree171c5d0508d99f9ef4dcba2a0e3543eb9bdfa1db /src/core/hle/config_mem.cpp
parentcbc7419408e101224b6957469ceefb158da2af17 (diff)
Kernel: Add more infrastructure to support different memory layouts
This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000.
Diffstat (limited to 'src/core/hle/config_mem.cpp')
-rw-r--r--src/core/hle/config_mem.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/core/hle/config_mem.cpp b/src/core/hle/config_mem.cpp
index 94bca03783..b1a72dc0cb 100644
--- a/src/core/hle/config_mem.cpp
+++ b/src/core/hle/config_mem.cpp
@@ -25,10 +25,6 @@ void Init() {
config_mem.sys_core_ver = 0x2;
config_mem.unit_info = 0x1; // Bit 0 set for Retail
config_mem.prev_firm = 0;
- config_mem.app_mem_type = 0x2; // Default app mem type is 0
- config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
- config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
- config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
config_mem.firm_unk = 0;
config_mem.firm_version_rev = 0;
config_mem.firm_version_min = 0x40;