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authorkraibse <33869366+kraibse@users.noreply.github.com>2026-11-01 12:19:37 +0100
committerkraibse <33869366+kraibse@users.noreply.github.com>2026-11-02 00:11:25 +0100
commit16967eb30e97937f4ac3b200e681adde70089161 (patch)
treeecff50840d93a7b49430f7e91b28df3f120ba507 /src/core/memory.cpp
parent10e70639058b9adc4f7fc77e11982bb834fce86b (diff)
vulkan: don't make small images unbacked when device memory runs out
When VRAM ran out, any image that failed to allocate became a sparse image with nothing bound, which AMD's drivers don't survive being sampled (an RX 6600 died mid-flood, an RX 7800 XT made 211 of them, 8x8 ones included). Try host memory first, and count the images that didn't fit: the texture cache then keeps more room under the budget (512 MiB a step, up to 3 GiB, decaying) so its collector runs earlier. The sparse fallback stays for images too large to back.
Diffstat (limited to 'src/core/memory.cpp')
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