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authornéo Luigi <85024393+neoluigi4123@users.noreply.github.com>2026-10-31 15:33:09 +0100
committerkraibse <33869366+kraibse@users.noreply.github.com>2026-10-31 18:04:23 +0100
commit82963e6750cef756d2ad4d1115dc9dca420d4313 (patch)
tree8378304104c807b5d08f2985d6e7b75c57c0ae06 /src/core
parent2065b1431c0ecfeade61a7e7511889c4800b6bb9 (diff)
1st pass of review: code cleanup & windows test
Assisted-by: Claude Opus 5.5 (review, cleanup and log analysis)
Diffstat (limited to 'src/core')
-rw-r--r--src/core/core.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index ac5e23e9c0..41871df870 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -319,6 +319,7 @@ struct System::Impl {
virtual_filesystem != nullptr &&
IsSwitch2Program(GetGameFileFromPath(virtual_filesystem, filepath));
Settings::SetCurrentProgramIsSwitch2(switch2_program);
+ Settings::SetAstcRecompressionOverride(std::nullopt);
// Switch 2 titles size their heap from the total memory and need the 12 GiB layout. Set it
// as a per-game value, so RestoreGlobalState brings back the configured layout afterwards.