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authorlizzie <lizzie@eden-emu.dev>2026-02-10 03:34:07 +0100
committercrueter <crueter@eden-emu.dev>2026-02-10 03:34:07 +0100
commita8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f (patch)
treed967e61fe889c2c39aa9e3b751927ffa25f1a19e /src/hid_core/frontend/emulated_controller.h
parent0f8b35c4cd0f8d09b38edc52b006472cd98540fc (diff)
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/hid_core/frontend/emulated_controller.h')
-rw-r--r--src/hid_core/frontend/emulated_controller.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/hid_core/frontend/emulated_controller.h b/src/hid_core/frontend/emulated_controller.h
index b8eafbae5c..e4256faa3e 100644
--- a/src/hid_core/frontend/emulated_controller.h
+++ b/src/hid_core/frontend/emulated_controller.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -11,7 +11,7 @@
#include <memory>
#include <mutex>
#include <shared_mutex>
-#include <unordered_map>
+#include <ankerl/unordered_dense.h>
#include <vector>
#include "common/common_types.h"
@@ -636,7 +636,7 @@ private:
mutable std::shared_mutex callback_mutex;
mutable std::shared_mutex npad_mutex;
mutable std::shared_mutex connect_mutex;
- std::unordered_map<int, ControllerUpdateCallback> callback_list;
+ ankerl::unordered_dense::map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;
// Stores the current status of all controller input