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authorlizzie <lizzie@eden-emu.dev>2026-09-08 20:39:39 +0200
committercrueter <crueter@eden-emu.dev>2026-09-08 20:39:39 +0200
commitfdd8d4252c60b055cac2d792b414ba15046d484d (patch)
treec78cbafdb916f4936873d733c9c37abbc9a03962 /src/input_common/drivers/mouse.h
parent1036982d2f70af9d72e9827ffab73d4349508bbb (diff)
[common] remove unused vector_math.h fluff (#4333)
Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- We don't use half of this file for anything -- it's dead code also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/input_common/drivers/mouse.h')
-rw-r--r--src/input_common/drivers/mouse.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h
index 166168c824..25f75109b9 100644
--- a/src/input_common/drivers/mouse.h
+++ b/src/input_common/drivers/mouse.h
@@ -107,11 +107,11 @@ private:
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
- Common::Vec2<int> mouse_origin;
- Common::Vec2<int> last_mouse_position;
- Common::Vec2<float> last_mouse_change;
- Common::Vec3<float> last_motion_change;
- Common::Vec2<int> wheel_position;
+ Common::Vec<int, 2> mouse_origin;
+ Common::Vec<int, 2> last_mouse_position;
+ Common::Vec<float, 2> last_mouse_change;
+ Common::Vec<float, 3> last_motion_change;
+ Common::Vec<int, 2> wheel_position;
bool button_pressed = false;
};