diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-02-10 03:34:07 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-02-10 03:34:07 +0100 |
| commit | a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f (patch) | |
| tree | d967e61fe889c2c39aa9e3b751927ffa25f1a19e /src/input_common/input_engine.h | |
| parent | 0f8b35c4cd0f8d09b38edc52b006472cd98540fc (diff) | |
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is
in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained
i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/input_common/input_engine.h')
| -rw-r--r-- | src/input_common/input_engine.h | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index 3e328509b1..7ad40027e4 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -5,7 +8,7 @@ #include <functional> #include <mutex> -#include <unordered_map> +#include <ankerl/unordered_dense.h> #include "common/common_types.h" #include "common/input.h" @@ -267,10 +270,10 @@ protected: private: struct ControllerData { - std::unordered_map<int, bool> buttons; - std::unordered_map<int, u8> hat_buttons; - std::unordered_map<int, float> axes; - std::unordered_map<int, BasicMotion> motions; + ankerl::unordered_dense::map<int, bool> buttons; + ankerl::unordered_dense::map<int, u8> hat_buttons; + ankerl::unordered_dense::map<int, float> axes; + ankerl::unordered_dense::map<int, BasicMotion> motions; Common::Input::BatteryLevel battery{}; Common::Input::BodyColorStatus color{}; Common::Input::CameraStatus camera{}; @@ -298,8 +301,8 @@ private: bool configuring{false}; const std::string input_engine; int last_callback_key = 0; - std::unordered_map<PadIdentifier, ControllerData> controller_list; - std::unordered_map<int, InputIdentifier> callback_list; + ankerl::unordered_dense::map<PadIdentifier, ControllerData> controller_list; + ankerl::unordered_dense::map<int, InputIdentifier> callback_list; MappingCallback mapping_callback; }; |
