diff options
| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 00:53:47 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 00:54:36 -0400 |
| commit | b937805eb573cbad52fc698fd149752eae0ddc81 (patch) | |
| tree | 87ab98cc9515591bba04c70bb389425437b25e77 /src/input_common | |
| parent | f0faf0f6d29ecfa2a244dcb2c73ca1a494afe75c (diff) | |
core_timing: request the timer thread's stop before waking it
CoreTiming::Reset set pause_event and event, and only then requested the
stop. The woken timer thread could take the wake-up, still see no stop
request, and go back to waiting on pause_event for good; the join that
follows then hung the frontend while booting a game ("Not Responding",
main thread in CoreTiming::Reset -> std::thread::join). Request the stop
first, so the thread sees it whenever it wakes.
Diffstat (limited to 'src/input_common')
0 files changed, 0 insertions, 0 deletions
