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* Merge pull request #338 from protonnegativo/fix/sdl-motion-log-spamJonas24 hours1-3/+23
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| * input_common/sdl: only log motion capabilities when they changeDennys Kaluzny Pereira28 hours1-3/+23
* | input: join calibration workers before destroying their ownersnowstormxd28 hours2-2/+3
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* refactor: remove unused gamepad button and axis event handling in SDLDriverkraibse3 days1-16/+0
* Fix game list crash, unresponsive macOS menu, and missing SDL gamepad input (...QuantumDriftDev3 days1-0/+16
* Revert [input_common/joycon] Enumerate SDL devices iff SDL signals change (#...John2026-10-181-12/+11
* [input_common/joycon] Enumerate SDL devices iff SDL signals change (#4486)lizzie2026-10-141-12/+13
* [input/sdl] nuke SDL_Vibration thread (#4299)lizzie2026-10-142-46/+2
* [*] fix clangarm64 compilation (#4521)crueter2026-10-112-1/+3
* [input] Fix mouse drift on Qt/SDL frontends (#4352)lizzie2026-09-142-59/+55
* [common] remove unused vector_math.h fluff (#4333)lizzie2026-09-082-48/+41
* [android] Replace Oboe audio with SDL3 audio (#4338)crueter2026-09-021-1/+1
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-315-15/+15
* [cmake] Add ENABLE_WERROR option (#4080)lizzie2026-08-091-1/+1
* [input] added option to disable wgi/xinput to prevent SDL GUIDE hack (#4237)xbzk2026-08-091-0/+7
* [meta] Discourage profanity usage (#4239)crueter2026-08-091-2/+5
* [core/hle/services/am] nuke ButtonPoller and Mouse thread (#4229)lizzie2026-07-262-12/+10
* [hid_core, input_common] use std::numbers::pi{_v} instead of re-defining (#4160)lizzie2026-07-072-50/+24
* [input_common] Fix GetButtonMappingForDevice() when joystick doesn't have a g...lizzie2026-07-071-19/+24
* [hid_core] fix LM2 crash due to callbacks not being removed properly (#4178)lizzie2026-07-071-7/+6
* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-231-40/+40
* [qt] fix various crashes due to invalid/corrupted/outdated settings (#4070)lizzie2026-06-141-4/+11
* [*] basic in-house cpp linting (#4039)lizzie2026-06-041-11/+11
* [externals] Update to SDL3 (#3952)Kaydax2026-05-186-188/+342
* [common] unify std::random_device (#3801)lizzie2026-03-311-6/+2
* [cmake] fixes for XCode when having languages other than C/C++ (#3772)lizzie2026-03-261-3/+1
* [common/logging] Simplify logging logic and fix issues when logging before sy...lizzie2026-03-1215-20/+47
* [cmake] Start requiring SDL2 (#3632)crueter2026-02-251-14/+12
* [*] change all std::unordered_map and std::unordered_set into ankerl::unorder...lizzie2026-02-105-16/+28
* [input_common] fix xinput raw not working on sdl2 (#3305)lizzie2026-01-161-4/+2
* [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)Gamer642025-12-261-0/+3
* [sdl]Mouse Panning Regression Fix (#3181)John2025-12-191-1/+1
* [sdl] fix mouse panning delay (#3174)lizzie2025-12-191-1/+1
* [input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration ...lizzie2025-12-043-16/+13
* nuke: Goodbye PCH, you will not be missed (#2821)Caio Oliveira2025-10-272-11/+0
* [compat] fix libusb when disabled error (solaris, fbsd, etc) (#2649)lizzie2025-10-222-10/+16
* [compat] Debian stable gcc12/clang14 compilation fixes (#2763)lizzie2025-10-181-0/+1
* [common] remove ranges polyfill (#2546)lizzie2025-09-241-1/+4
* [meta] fix license headers (#2547)lizzie2025-09-215-0/+15
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-096-15/+15
* [icc] fix intel c++ compiler errors (#146)lizzie2025-07-302-7/+11
* [desktop, core] yuzu -> Eden, eden -> Edencrueter2025-07-191-1/+1
* fix uninit values in applet and mouse (#114)Esther10242025-05-191-1/+1
* User Data Migration from Citron, Sudachi, and Yuzu (#91)swurl2025-05-081-2/+2
* Update fmt to allow for v11crueter2025-04-107-7/+7
* Fix windows boost compilation errorsBriar2025-04-041-5/+6
* android: Play vibrations asynchronouslyt8952024-02-234-17/+44
* scope_exit: Make constexprFearlessTobi2024-02-191-1/+3
* android: Flip AB/XY for xbox controllers during auto-mappingt8952024-02-181-3/+4
* android: Input mappingt8952024-02-174-35/+450