diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-02-11 03:00:15 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-02-11 03:00:15 +0100 |
| commit | 19494bc7ac943478e099f1b28877d33ece685d3f (patch) | |
| tree | 2cf52c459067d05a7ccb2a11169d46e7a9e7e7b1 /src/network/announce_multiplayer_session.h | |
| parent | 28a78d76fed94255233284abb3df36b3fd41467d (diff) | |
[network, qt] use jthread and use std::vector for packet list instead of std::list (#254)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/254
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/network/announce_multiplayer_session.h')
| -rw-r--r-- | src/network/announce_multiplayer_session.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/network/announce_multiplayer_session.h b/src/network/announce_multiplayer_session.h index 4e5cd33e1f..8fff450367 100644 --- a/src/network/announce_multiplayer_session.h +++ b/src/network/announce_multiplayer_session.h @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -72,7 +72,9 @@ public: /** * Whether the announce session is still running */ - bool IsRunning() const; + [[nodiscard]] bool IsRunning() const { + return announce_multiplayer_thread.has_value(); + } /** * Recreates the backend, updating the credentials. @@ -82,16 +84,13 @@ public: private: void UpdateBackendData(std::shared_ptr<Network::Room> room); - void AnnounceMultiplayerLoop(); Common::Event shutdown_event; - std::mutex callback_mutex; std::set<CallbackHandle> error_callbacks; - std::unique_ptr<std::thread> announce_multiplayer_thread; - + std::optional<std::jthread> announce_multiplayer_thread; /// Backend interface that logs fields std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend; - + std::mutex callback_mutex; std::atomic_bool registered = false; ///< Whether the room has been registered }; |
