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authorPavelBARABANOV <pavelbarabanov94@gmail.com>2026-10-26 17:23:18 +0100
committercrueter <crueter@eden-emu.dev>2026-10-26 17:23:18 +0100
commit58968bd1274d8ebb1f159ad31500dde8d74abea6 (patch)
tree199d26b56c5dbc3f1ee198a10bd79d443989e668 /src/qt_common/game_list/worker.cpp
parent05f36d990ce5301b310871451201a72e4c52b4df (diff)
[core] Support block-compressed NSZ and XCZ (#4552)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- - Add NCZBLOCK (nsz -B / .xcz) reader: each read decodes only the covered blocks and re-encrypts CTR sections, no disk output. - Allow installing solid .nsz to NAND via DecompressNCZForInstall (lazy, incremental decode with frontier, O(n) instead of O(n^2)). - Accept BKTR updates with thousands of sections (MaxSectionCount = 0x10000). - Wire .nsz/.xcz into loader, registered cache, scanner, and NAND install (content_manager.h), and reject solid NCZ from the game list. - Bump the pinned zstd to 33618c8 in cpmfile.json, which includes the upstream AArch64 revert ([33618c89](https://github.com/facebook/zstd/commit/33618c89e511637f8a6ef955b3501766d71feb53)) for a ZSTD_decodeSequence branch optimization that could corrupt data on ARM64; without it, solid NCZ decoding on Android fails with "Data corruption detected". NCZ format and CTR counter semantics follow the reference nsz tool and its Rust port: - https://github.com/nicoboss/nsz (Decompressor.py, BlockDecompressorReader.py) - https://docs.rs/nsz-rs/0.3.0/src/nsz_rs/decompress.rs.html The last-block edge case (decompressed size is an exact multiple of block size) is handled as described in https://github.com/nicoboss/nsz/issues/210 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4552 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Diffstat (limited to 'src/qt_common/game_list/worker.cpp')
-rw-r--r--src/qt_common/game_list/worker.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/qt_common/game_list/worker.cpp b/src/qt_common/game_list/worker.cpp
index 586a26e8b9..6b6f93447d 100644
--- a/src/qt_common/game_list/worker.cpp
+++ b/src/qt_common/game_list/worker.cpp
@@ -360,7 +360,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
if (target == ScanTarget::PopulateGameList &&
- (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP) &&
+ (file_type == Loader::FileType::XCI || file_type == Loader::FileType::XCZ ||
+ file_type == Loader::FileType::NSP || file_type == Loader::FileType::NSZ) &&
!Loader::IsBootableGameContainer(file, file_type)) {
return true;
}
@@ -375,7 +376,9 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
program_id, file);
} else if (Settings::values.ext_content_from_game_dirs.GetValue() &&
(file_type == Loader::FileType::XCI ||
- file_type == Loader::FileType::NSP)) {
+ file_type == Loader::FileType::XCZ ||
+ file_type == Loader::FileType::NSP ||
+ file_type == Loader::FileType::NSZ)) {
void(provider->AddEntriesFromContainer(file));
}
} else {
@@ -402,7 +405,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
};
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
- (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
+ (file_type == Loader::FileType::XCI || file_type == Loader::FileType::XCZ ||
+ file_type == Loader::FileType::NSP || file_type == Loader::FileType::NSZ)) {
for (const auto id : program_ids) {
// dravee suggested this, only viable way to
// not show sub-games in qlaunch for now.