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path: root/src/qt_common/game_list/worker.cpp
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* fix: update BUILD_ID definition and improve path handling in GameListWorkerkraibse23 hours1-1/+2
* qt_common: remove unused path capture to fix MSVC buildsnowstormxd32 hours1-1/+1
* Merge remote-tracking branch 'origin/nx2' into codex/upstream-loading-hotkeyskraibse33 hours1-1/+2
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| * loader: add NUP (Unencrypted (Archival) Package) container supporta55uka2 days1-1/+2
* | game_list: snapshot directory type before handing rows to the modelsnowstormxd2 days1-5/+6
* | game_list: discover loose dumps without walking their RomFS payloadssnowstormxd2 days1-90/+59
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* boot Pokopia past audio init (Switch 2 heap limits, aud:u 1, stpl:u) (#77)Alex3 days1-3/+9
* game_list, loader: find loose ExeFS dumps and show their name and iconMeow3 days1-36/+84
* game_list: find loose ExeFS dumps in shallow scansMeow4 days1-90/+141
* game_list: name loose ExeFS dumps after their game folderTakoroka5 days1-1/+20
* [core] Support block-compressed NSZ and XCZ (#4552)PavelBARABANOV8 days1-3/+7
* [qt] nuke game compat list (again) (#4201)lizzie2026-07-121-12/+3
* [desktop] Clean up game list code, fix external watcher crash, and fix macOS ...crueter2026-06-191-43/+38
* [desktop] Rework game list to use MVP architecture (#4042)crueter2026-06-021-0/+497