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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
root
/
src
/
qt_common
/
game_list
/
worker.cpp
Commit message (
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)
Author
Age
Files
Lines
*
fix: update BUILD_ID definition and improve path handling in GameListWorker
kraibse
23 hours
1
-1
/
+2
*
qt_common: remove unused path capture to fix MSVC build
snowstormxd
32 hours
1
-1
/
+1
*
Merge remote-tracking branch 'origin/nx2' into codex/upstream-loading-hotkeys
kraibse
33 hours
1
-1
/
+2
|
\
|
*
loader: add NUP (Unencrypted (Archival) Package) container support
a55uka
2 days
1
-1
/
+2
*
|
game_list: snapshot directory type before handing rows to the model
snowstormxd
2 days
1
-5
/
+6
*
|
game_list: discover loose dumps without walking their RomFS payloads
snowstormxd
2 days
1
-90
/
+59
|
/
*
boot Pokopia past audio init (Switch 2 heap limits, aud:u 1, stpl:u) (#77)
Alex
3 days
1
-3
/
+9
*
game_list, loader: find loose ExeFS dumps and show their name and icon
Meow
3 days
1
-36
/
+84
*
game_list: find loose ExeFS dumps in shallow scans
Meow
4 days
1
-90
/
+141
*
game_list: name loose ExeFS dumps after their game folder
Takoroka
5 days
1
-1
/
+20
*
[core] Support block-compressed NSZ and XCZ (#4552)
PavelBARABANOV
8 days
1
-3
/
+7
*
[qt] nuke game compat list (again) (#4201)
lizzie
2026-07-12
1
-12
/
+3
*
[desktop] Clean up game list code, fix external watcher crash, and fix macOS ...
crueter
2026-06-19
1
-43
/
+38
*
[desktop] Rework game list to use MVP architecture (#4042)
crueter
2026-06-02
1
-0
/
+497