diff options
| author | crueter <crueter@eden-emu.dev> | 2025-10-15 04:54:41 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-10-15 04:54:41 +0200 |
| commit | 5f9dba40a0fe71ccd7014ae37a2fbfd8f225396e (patch) | |
| tree | 4a0258d989bb795dd68fc2067fb01a7d7703868b /src/qt_common/qt_path_util.cpp | |
| parent | 0a54ac63f00782605b74044e1661569d931354fe (diff) | |
[desktop] Data Manager, data import/export (#2700)
This adds a "Data Manager" dialog to the Tools menu. The Data Manager allows for the following operations:
- Open w/ system file manager
- Clear
- Export
- Import
On any of the following directories:
- Save (w/ profile selector)
- UserNAND
- SysNAND
- Mods
- Shaders
TODO for the future:
- "Cleanup" for each directory
- TitleID -> Game name--let users clean data for a specific game if applicable
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2700
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/qt_common/qt_path_util.cpp')
| -rw-r--r-- | src/qt_common/qt_path_util.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/qt_common/qt_path_util.cpp b/src/qt_common/qt_path_util.cpp index 761e6e8405..632424e0ca 100644 --- a/src/qt_common/qt_path_util.cpp +++ b/src/qt_common/qt_path_util.cpp @@ -17,7 +17,12 @@ bool OpenShaderCache(u64 program_id, QObject *parent) const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir); const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)}; if (!Common::FS::CreateDirs(shader_cache_folder_path)) { - QtCommon::Frontend::ShowMessage(QMessageBox::Warning, "Error Opening Shader Cache", "Failed to create or open shader cache for this title, ensure your app data directory has write permissions.", QMessageBox::Ok, parent); + QtCommon::Frontend::ShowMessage(QMessageBox::Warning, + tr("Error Opening Shader Cache"), + tr("Failed to create or open shader cache for this title, " + "ensure your app data directory has write permissions."), + QMessageBox::Ok, + parent); } const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)}; |
