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authorlizzie <lizzie@eden-emu.dev>2025-09-09 20:47:49 +0200
committercrueter <crueter@eden-emu.dev>2025-09-09 20:47:49 +0200
commit9d2681ecc9565681db623fb71799e76381998512 (patch)
tree3133129860a1569a8be8e7e0c9c5985adbd992ca /src/shader_recompiler/backend/glsl/var_alloc.cpp
parent428f136a754096e34c7bfec902684e2546a43ca4 (diff)
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/shader_recompiler/backend/glsl/var_alloc.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
index ff6e2d5d5b..d70eefb6ab 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -155,7 +155,7 @@ Id VarAlloc::Alloc(GlslVarType type) {
if (use_tracker.var_use[var]) {
continue;
}
- use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
+ use_tracker.num_used = (std::max)(use_tracker.num_used, var + 1);
use_tracker.var_use[var] = true;
Id ret{};
ret.is_valid.Assign(1);