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path: root/src/shader_recompiler/backend/glsl/var_alloc.cpp
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* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-1/+1
* Update fmt to allow for v11crueter2025-04-101-1/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* glsl: Remove unreachable returnNarr the Reg2022-01-041-1/+0
* glsl: Cleanup/Address feedbackameerj2021-07-221-2/+1
* glsl: Remove Signed Integer variablesameerj2021-07-221-16/+0
* glsl: Address Rodrigo's feedbackameerj2021-07-221-1/+1
* glsl: Allow dynamic tracking of variable allocationameerj2021-07-221-14/+20
* glsl: Implement Load/WriteGlobalameerj2021-07-221-3/+3
* glsl: Fix precise variable declarationameerj2021-07-221-18/+16
* glsl: Implement precise fp variable allocationameerj2021-07-221-0/+16
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-221-1/+16
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-221-0/+290