aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/maxwell/translate_program.cpp
diff options
context:
space:
mode:
authorMaranBr <maranbr@outlook.com>2026-01-19 20:57:48 +0100
committercrueter <crueter@eden-emu.dev>2026-01-19 20:57:48 +0100
commit30e073b02bfd747a90807f3bb6e726fb335c0e2b (patch)
treed9399808f6c46089da8688297925166702f55b2b /src/shader_recompiler/frontend/maxwell/translate_program.cpp
parentb9da45cb1f284f3d3d1815cf8d3d77ad314cc901 (diff)
[video_core] Fixes flickering and weird textures at native 1x resolution (#3346)
The issue occurs because shaders generated without RescalingPass are too simple, triggering driver optimization bugs on some GPUs. Fixes rendering issues in Luigi's Mansion 3 and possibly other games as well. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3346 Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index 97b9b0cf07..81aee6453a 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project