index
:
eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
cirakg
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
frontend
/
maxwell
/
translate_program.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
video_core: keep task/mesh pipelines out of the disk pipeline cache
Takoroka
2 days
1
-1
/
+2
*
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
2 days
1
-0
/
+61
*
nx2: stand in for title 4's tensor-core upscaler and its blit constants
Takoroka
7 days
1
-0
/
+1
*
[shader_recompiler, vulkan, qcom, tu] Provide handling to missing shader subg...
CamilleLaVey
2026-10-14
1
-7
/
+103
*
[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#...
MaranBr
2026-10-08
1
-1
/
+1
*
[vk] Clamp dynamic descriptors based on device limits (#4115)
lizzie
2026-06-30
1
-10
/
+13
*
[video_core, maxwell] fixes for homebrew games that use MESA compiler (#4012)
xbzk
2026-06-15
1
-7
/
+1
*
[Settings] Add "Enable Legacy Rescale Pass" Toggle (#3582)
John
2026-02-26
1
-1
/
+1
*
[shader_recompiler] Fix Shuffle handling for Position attributes (#3406)
MaranBr
2026-02-12
1
-9
/
+1
*
[video_core] Fix 1x graphics bugs without performance loss (#3385)
MaranBr
2026-01-26
1
-1
/
+9
*
[video_core] Fixes flickering and weird textures at native 1x resolution (#3346)
MaranBr
2026-01-19
1
-1
/
+1
*
[meta] fix license headers (#2547)
lizzie
2025-09-21
1
-0
/
+3
*
[cmake] enable clang-cl and WoA builds (#348)
lizzie
2025-09-09
1
-1
/
+1
*
Merge branch 'master' into ssbo-align
Ameer J
2023-11-26
1
-0
/
+1
|
\
|
*
shader_recompiler: add byteswap pattern workaround for Nvidia
Ameer J
2023-11-17
1
-0
/
+1
*
|
shader_recompiler: Align SSBO offsets to meet host requirements
Ameer J
2023-10-31
1
-1
/
+1
|
/
*
Merge pull request #10699 from liamwhite/conditional-barrier
MatÃas Locatti
2023-06-12
1
-0
/
+3
|
\
|
*
shader_recompiler: remove barriers in conditional control flow when device la...
Liam
2023-06-10
1
-0
/
+3
*
|
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
2023-06-10
1
-0
/
+3
|
/
*
Merge pull request #9588 from liamwhite/bylaws-reverts
liamwhite
2023-02-19
1
-1
/
+1
|
\
|
*
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
Liam
2023-01-07
1
-1
/
+1
*
|
Avoid OOB array access reading passthrough attr mask
Billy Laws
2023-01-07
1
-1
/
+1
|
/
*
Run clang-format
Billy Laws
2023-01-05
1
-13
/
+19
*
shader_recompiler: Add support for lowering geometry passthrough
Billy Laws
2023-01-05
1
-40
/
+66
*
shader_recompiler: Align SSBO offsets to meet host requirements
Billy Laws
2023-01-05
1
-1
/
+1
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-1
/
+1
*
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-12-01
1
-0
/
+81
*
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-11
1
-1
/
+1
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-03
1
-0
/
+2
|
\
|
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+2
*
|
Address feedback
FengChen
2022-10-17
1
-6
/
+6
*
|
video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
1
-15
/
+24
|
/
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
2022-03-13
1
-2
/
+2
*
Address format clang
vonchenplus
2021-12-18
1
-36
/
+36
*
Implement convert legacy to generic
Feng Chen
2021-11-19
1
-0
/
+95
*
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
1
-1
/
+0
*
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
1
-1
/
+3
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-0
/
+3
*
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-31
1
-0
/
+2
*
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
2021-08-30
1
-1
/
+1
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
1
-7
/
+13
*
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-8
/
+10
*
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
2021-07-22
1
-2
/
+7
*
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
2021-07-22
1
-6
/
+4
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
1
-1
/
+3
*
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
1
-3
/
+5
[next]