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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 05:02:43 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 11:29:29 -0500
commit310dd596d0f6d48de3517cfb1bdc90a366817405 (patch)
tree751386685eefaa7b86037893e80f76077b87883b /src/shader_recompiler/frontend/maxwell/translate_program.cpp
parenteb02d1dd53a03d0bb6ce541694243579a4c10c6f (diff)
shader_recompiler: translate Switch 2 task and mesh programs
Mario Kart World draws some of its geometry with NVN task and mesh programs (the task program culls and writes the mesh workgroup count and a payload to its stage buffer; each mesh workgroup reads it back and writes vertices and primitives). Add Task and Mesh stages and translate them for VK_EXT_mesh_shader: - the ISBE pseudo instruction from the lowering becomes reads and writes of an emulated stage buffer: the task's output region is the task payload, the mesh output regions live in workgroup memory - every EXIT of these stages jumps to one final return, so all invocations reach the epilogue: a barrier, then OpEmitMeshTasksEXT, or OpSetMeshOutputsEXT and a copy of the 32-element vertex and primitive groups (lines named by the mesh header's and the pass-through geometry header's output maps) to arrayed and per-primitive outputs - Sirit lacks the two mesh instructions: they are emitted as OpStore markers and replaced after assembly - fragment inputs a mesh program writes per primitive get PerPrimitiveEXT The captured task and mesh programs of the title translate to SPIR-V that spirv-val accepts.
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index cd4678cef6..1fcb533ae7 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -101,10 +101,12 @@ void AddNVNStorageBuffers(IR::Program& program) {
switch (program.stage) {
case Stage::VertexA:
case Stage::VertexB:
+ case Stage::Task: // bound in the vertex slot
return 0x110u;
case Stage::TessellationControl:
return 0x210u;
case Stage::TessellationEval:
+ case Stage::Mesh: // bound in the tessellation slot
return 0x310u;
case Stage::Geometry:
return 0x410u;
@@ -304,6 +306,30 @@ void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInf
}
}
+// The lines of a 32-element group in a mesh program's stage buffer: one per attribute an output
+// map enables, in attribute order (system values, then generics).
+void AddMeshLines(const ProgramHeader& sph, boost::container::static_vector<u32, 136>& lines) {
+ const auto& c{sph.vtg.omap_systemc};
+ if (c.clip_distances != 0 || c.point_sprite_s != 0 || c.point_sprite_t != 0 ||
+ c.fog_coordinate != 0 || c.tessellation_eval_point_u != 0 ||
+ c.tessellation_eval_point_v != 0 || c.instance_id != 0 || c.vertex_id != 0) {
+ throw NotImplementedException("Mesh outputs past the generic attributes");
+ }
+ for (u32 bit = 0; bit < 8; ++bit) {
+ if (((sph.vtg.omap_systemb.raw >> bit) & 1) != 0) {
+ lines.push_back(static_cast<u32>(IR::Attribute::PrimitiveId) + bit);
+ }
+ }
+ for (u32 generic = 0; generic < 32; ++generic) {
+ const std::array<bool, 4> mask{sph.vtg.OutputGeneric(generic)};
+ for (u32 element = 0; element < 4; ++element) {
+ if (mask[element]) {
+ lines.push_back(static_cast<u32>(IR::Attribute::Generic0X) + generic * 4 + element);
+ }
+ }
+ }
+}
+
void TightenOutputVertices(IR::Program& program) {
if (program.stage != Stage::Geometry || program.is_geometry_passthrough) {
return;
@@ -368,6 +394,29 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
program.workgroup_size = env.WorkgroupSize();
program.shared_memory_size = env.SharedMemorySize();
break;
+ case Stage::Task:
+ case Stage::Mesh: {
+ // SET_MESH_SHADER_A: topology 3:0, max vertex 12:4, max primitive 22:13;
+ // SET_MESH_SHADER_B: mesh threads 25:20; SET_MESH_INIT_SHADER: task threads 5:0, local
+ // buffer lines 20:12, lines passed to the mesh stage 30:22 (lines are 128 bytes).
+ const auto& registers{env.MeshRegisters()};
+ const u32 shader_a{registers[0]}, shader_b{registers[1]}, init{registers[2]};
+ const u32 lines{(std::max)((init >> 12) & 0x1ff, (init >> 22) & 0x1ff)};
+ program.mesh.payload_words = (std::max)(lines, 1U) * 32;
+ program.mesh.topology = shader_a & 0xf;
+ program.mesh.max_vertices = (shader_a >> 4) & 0x1ff;
+ program.mesh.max_primitives = (shader_a >> 13) & 0x3ff;
+ const u32 threads{program.stage == Stage::Task ? init & 0x3f : (shader_b >> 20) & 0x3f};
+ program.workgroup_size = {(std::max)(threads, 1U), 1, 1};
+ if (program.stage == Stage::Mesh) {
+ if (program.mesh.topology != 4) {
+ throw NotImplementedException("Mesh output topology {}", program.mesh.topology);
+ }
+ AddMeshLines(env.SPH(), program.mesh.vertex_lines);
+ AddMeshLines(env.MeshPrimitiveHeader(), program.mesh.primitive_lines);
+ }
+ break;
+ }
default:
break;
}
@@ -406,6 +455,18 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::VerificationPass(program);
}
Optimization::CollectShaderInfoPass(env, program);
+ program.info.is_task = program.stage == Stage::Task;
+ program.info.is_mesh = program.stage == Stage::Mesh;
+ if (program.stage == Stage::Mesh) {
+ // Its outputs come from the stage buffer lines, not attribute stores; the next stage
+ // reads what they name.
+ for (const u32 line : program.mesh.vertex_lines) {
+ program.info.stores.Set(static_cast<IR::Attribute>(line), true);
+ }
+ for (const u32 line : program.mesh.primitive_lines) {
+ program.info.stores.Set(static_cast<IR::Attribute>(line), true);
+ }
+ }
Optimization::LayerPass(program, normalized_host_info);
Optimization::VendorWorkaroundPass(program);