diff options
| author | MaranBr <maranbr@outlook.com> | 2026-10-08 23:11:34 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-10-08 23:11:34 +0200 |
| commit | 67bada77f8a43a90da2e94e89b8e7da73c256989 (patch) | |
| tree | bd04c6708c272cdcf21f853f265d8f47117d98c4 /src/shader_recompiler/frontend/maxwell/translate_program.cpp | |
| parent | 3cdd2ce141224079ce1dc8bfb4be7edc113aca02 (diff) | |
[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp')
| -rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate_program.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index ebc5a825dd..1b2ec5502d 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -301,7 +301,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo Optimization::GlobalMemoryToStorageBufferPass(program, normalized_host_info); Optimization::TexturePass(env, program, normalized_host_info); - if (Settings::values.resolution_info.active || Settings::values.rescale_hack.GetValue()) { + if (Settings::values.resolution_info.active) { Optimization::RescalingPass(program); } Optimization::DeadCodeEliminationPass(program); |
