diff options
| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 12:25:13 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 11:08:23 -0500 |
| commit | e71bb09e2da08fe7f19846e0010cf8e9e5ddb53e (patch) | |
| tree | 7a6b7df01b59fb7205361724d3d979b58113a1c7 /src/shader_recompiler | |
| parent | 6a96ec2cdcd83436b714664b628d9420d6bd9cf1 (diff) | |
nx2: lower UPRMT
Nintendo Switch Sports Resort's pixel shaders take bytes of a uniform
register with UPRMT (immediate selector, URZ third source). Rewrite it to
PRMT on the registers its uniform registers live in, as the other
uniform arithmetic is.
Diffstat (limited to 'src/shader_recompiler')
| -rw-r--r-- | src/shader_recompiler/frontend/ampere/lower_to_maxwell.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/shader_recompiler/frontend/ampere/lower_to_maxwell.h b/src/shader_recompiler/frontend/ampere/lower_to_maxwell.h index 272707b1c1..d7204fed44 100644 --- a/src/shader_recompiler/frontend/ampere/lower_to_maxwell.h +++ b/src/shader_recompiler/frontend/ampere/lower_to_maxwell.h @@ -55,7 +55,7 @@ inline LoweredProgram LowerToMaxwell(std::span<const Instruction> code) { bool uses_uniform_bank = false; for (const auto& instruction : code) { const u32 op = instruction.Bits(0, 12); - uses_uniform_bank |= op == 0x3c4 || op == 0x2bd || op == 0xf60 || op == 0xc11 || op == 0xd08 || op == 0xc0c || op == 0x986 || op == 0x9a8 || op == 0xc12 || op == 0xc17 || op == 0xe24 || op == 0xc24 || op == 0xd00 || op == 0xd09 || op == 0x9c3 || op == 0xc45 || op == 0x2a4 || op == 0x891 || op == 0x890 || op == 0x290 || op == 0x28c || op == 0x88c || op == 0x287 || op == 0x887 || op == 0x958 || op == 0xab9 || op == 0xabb || op == 0x899 || op == 0xc20 || op == 0xe21 || op == 0xe23 || op == 0xc02 || + uses_uniform_bank |= op == 0x3c4 || op == 0x2bd || op == 0x896 || op == 0xf60 || op == 0xc11 || op == 0xd08 || op == 0xc0c || op == 0x986 || op == 0x9a8 || op == 0xc12 || op == 0xc17 || op == 0xe24 || op == 0xc24 || op == 0xd00 || op == 0xd09 || op == 0x9c3 || op == 0xc45 || op == 0x2a4 || op == 0x891 || op == 0x890 || op == 0x290 || op == 0x28c || op == 0x88c || op == 0x287 || op == 0x887 || op == 0x958 || op == 0xab9 || op == 0xabb || op == 0x899 || op == 0xc20 || op == 0xe21 || op == 0xe23 || op == 0xc02 || op == 0x886 || op == 0x3c2 || op == 0xc82 || op == 0x882 || op == 0x292 || op == 0x892 || op == 0x291 || op == 0x981 || op == 0xc13 || op == 0xc10 || op == 0xc23 || op == 0x526 || op == 0x2be || op == 0x8a4 || op == 0xd05 || (op == 0x984 && instruction.Bits(91, 1)) || op == 0x89c || op == 0x883 || op == 0x2a5 || op == 0xd06 || op == 0x299 || op == 0xc09 || (op == 0x81c && instruction.Bits(67, 1)); } const auto address_of = [](u32 index) { return 0x50U + index * 8 + ((index + 1) / 3) * 8; }; @@ -116,7 +116,7 @@ inline LoweredProgram LowerToMaxwell(std::span<const Instruction> code) { bool uniform_guard = false; u32 uniform_output = 7; // ULOP3's UPn output: computed in P(6-n), then merged into R239 if (opcode == 0x2a4 || opcode == 0x8a4 || opcode == 0x891 || opcode == 0x890 || opcode == 0x290 || - opcode == 0x292 || opcode == 0x892 || opcode == 0x291) { + opcode == 0x292 || opcode == 0x892 || opcode == 0x291 || opcode == 0x896) { if (insn.Bits(12, 4) != 7 && opcode != 0x292 && opcode != 0x892) return fail(index, "native uniform arithmetic predication"); uniform_guard = insn.Bits(12, 4) != 7; @@ -138,7 +138,8 @@ inline LoweredProgram LowerToMaxwell(std::span<const Instruction> code) { insn.words[2] = (insn.words[2] & ~(7U << 17)) | ((6 - uniform_output) << 17); } opcode = opcode == 0x2a4 ? 0x224 : opcode == 0x8a4 ? 0x824 : opcode == 0x891 ? 0x811 : opcode == 0x890 ? 0x810 - : opcode == 0x292 ? 0x212 : opcode == 0x892 ? 0x812 : opcode == 0x291 ? 0x211 : 0x210; + : opcode == 0x292 ? 0x212 : opcode == 0x892 ? 0x812 : opcode == 0x291 ? 0x211 + : opcode == 0x896 ? 0x816 : 0x210; } const bool uniform_predication = opcode == 0xabb || opcode == 0xab9 || opcode == 0xc82 || opcode == 0x882; const u32 native_predicate = insn.Bits(12, 4); |
