diff options
| author | MaranBr <maranbr@outlook.com> | 2025-10-11 06:34:21 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-10-11 06:34:21 +0200 |
| commit | 91493fa39bb40288b2005a705fbc27713ca3e906 (patch) | |
| tree | 76621f79c53413d54ff509a9c5a7ac3a715c0bb7 /src/video_core/buffer_cache/buffer_cache.h | |
| parent | 973a65c4c545fffa8ecf46cc01b453338ac3cf5b (diff) | |
[vk] Fast UBO: fix tracking (#2712)
Fixes or mitigates memory errors in TOTK and possibly other games as well.
Credit: Ribbit
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2712
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 27 |
1 files changed, 8 insertions, 19 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 5223afe937..9eaa322c9c 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -386,11 +386,9 @@ void BufferCache<P>::BindHostComputeBuffers() { template <class P> void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask, const UniformBufferSizes* sizes) { - if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) { - if (channel_state->enabled_uniform_buffer_masks != mask) { - if constexpr (IS_OPENGL) { - channel_state->fast_bound_uniform_buffers.fill(0); - } + if (channel_state->enabled_uniform_buffer_masks != mask) { + channel_state->fast_bound_uniform_buffers.fill(0); + if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) { channel_state->dirty_uniform_buffers.fill(~u32{0}); channel_state->uniform_buffer_binding_sizes.fill({}); } @@ -806,7 +804,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size; if (should_fast_bind) { // We only have to bind when the currently bound buffer is not the fast version - channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index; + channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; runtime.BindFastUniformBuffer(stage, binding_index, size); } @@ -815,10 +813,8 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 return; } } - if constexpr (IS_OPENGL) { - channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index; - channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; - } + channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; + channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size); device_memory.ReadBlockUnsafe(device_addr, span.data(), size); @@ -839,9 +835,6 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 } const u32 offset = buffer.Offset(device_addr); if constexpr (IS_OPENGL) { - // Fast buffer will be unbound - channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index); - // Mark the index as dirty if offset doesn't match const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset(); channel_state->dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index; @@ -855,6 +848,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 } else { runtime.BindUniformBuffer(buffer, offset, size); } + channel_state->fast_bound_uniform_buffers[stage] &= ~(1u << binding_index); } template <class P> @@ -1789,12 +1783,7 @@ std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) { template <class P> bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept { - if constexpr (IS_OPENGL) { - return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0; - } else { - // Only OpenGL has fast uniform buffers - return false; - } + return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1u) != 0; } template <class P> |
