diff options
| author | Sssnowyyy <78863999+Sssnowyyy@users.noreply.github.com> | 2026-11-02 11:38:11 -0500 |
|---|---|---|
| committer | Sssnowyyy <78863999+Sssnowyyy@users.noreply.github.com> | 2026-11-02 14:53:47 -0500 |
| commit | 13fc5fda26e6b5a9af67f5a654e831187bfa1962 (patch) | |
| tree | c1666bbbbd10107c4cd6a9041e765135821526f9 /src/video_core/buffer_cache | |
| parent | 256b1dc346e19bc60c2884d4af875fc53ef0a99a (diff) | |
vulkan: repack 69-byte vertices only when needed
SetVertexRepackLayout returned old_mask | new_mask, which stays non-zero
on every draw that uses a 69-byte binding. PrepareDraw then re-dirtied the
vertex buffers and vertex input each time, so the repack compute pass ran
and the render pass ended once per draw, which is costly on tiled GPUs.
Return old_mask ^ new_mask so only a layout change re-dirties the
bindings. The repacked copy only stays valid while the source data is
unchanged, so the buffer cache now flags the vertex buffers overlapping a
CPU write, inline or DMA write, or GPU write, and re-dirties the repacked
ones before binding. Command buffer submission already invalidates all
vertex buffer state, which keeps the staging copy within its tick.
Also pass the source buffer size to the repack pass and clamp the
word-rounded storage descriptor range to it; it could run up to three
bytes past the end of the buffer. A binding that does not fit is skipped
like one over the device limits.
Follow-up to e38b738b84.
Assisted-by: Claude Sonnet 5.5 (implementation and commit message)
Diffstat (limited to 'src/video_core/buffer_cache')
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 37 | ||||
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache_base.h | 8 |
2 files changed, 45 insertions, 0 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index cd176dec27..6878780866 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -10,6 +10,7 @@ #include <memory> #include <numeric> #include <stdexcept> +#include <utility> #include <vector> #include <fmt/ranges.h> @@ -180,6 +181,7 @@ void BufferCache<P>::WriteMemory(DAddr device_addr, u64 size) { gpu_modified_ranges.Subtract(device_addr, size); } memory_tracker.MarkRegionAsCpuModified(device_addr, size); + MarkVertexBuffersStale(device_addr, size); } template <class P> @@ -265,6 +267,7 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am } ClearDownload(*cpu_dest_address, amount); + MarkVertexBuffersStale(*cpu_dest_address, amount); BufferId buffer_a; BufferId buffer_b; @@ -893,7 +896,39 @@ void BufferCache<P>::UpdateVertexBufferSlot(u32 index, const Binding& binding) { } template <class P> +void BufferCache<P>::MarkVertexBuffersStale(DAddr device_addr, u64 size) { + if constexpr (requires { runtime.IsVertexRepacked(u32{}); }) { + u32 mask = enabled_vertex_buffers_mask; + while (mask != 0) { + const u32 index = std::countr_zero(mask); + mask &= mask - 1; + const Binding& binding = v_buffer[index]; + if (device_addr < binding.device_addr + binding.size && + binding.device_addr < device_addr + size) { + stale_vertex_buffers_mask |= 1U << index; + } + } + } +} + +template <class P> +void BufferCache<P>::RefreshRepackedVertexBuffers() { + if constexpr (requires { runtime.IsVertexRepacked(u32{}); }) { + u32 mask = std::exchange(stale_vertex_buffers_mask, 0) & enabled_vertex_buffers_mask; + auto& flags = maxwell3d->dirty.flags; + while (mask != 0) { + const u32 index = std::countr_zero(mask); + mask &= mask - 1; + if (runtime.IsVertexRepacked(index)) { + flags[Dirty::VertexBuffer0 + index] = true; + } + } + } +} + +template <class P> void BufferCache<P>::BindHostVertexBuffers() { + RefreshRepackedVertexBuffers(); #ifdef __ANDROID__ const bool use_optimized_vertex_buffers = Settings::values.use_optimized_vertex_buffers.GetValue(); @@ -1655,6 +1690,7 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u3 } } memory_tracker.MarkRegionAsGpuModified(device_addr, size); + MarkVertexBuffersStale(device_addr, size); gpu_modified_ranges.Add(device_addr, size); if (DownloadsAtFence(device_addr, size)) { uncommitted_gpu_modified_ranges.Add(device_addr, size); @@ -2205,6 +2241,7 @@ void BufferCache<P>::InlineMemoryImplementation(DAddr dest_address, size_t copy_ std::span<const u8> inlined_buffer) { ClearDownload(dest_address, copy_size); gpu_modified_ranges.Subtract(dest_address, copy_size); + MarkVertexBuffersStale(dest_address, copy_size); BufferId buffer_id = FindBuffer(dest_address, static_cast<u32>(copy_size), false); auto& buffer = slot_buffers[buffer_id]; diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h index 1f0c6cf10f..59be418030 100644 --- a/src/video_core/buffer_cache/buffer_cache_base.h +++ b/src/video_core/buffer_cache/buffer_cache_base.h @@ -525,6 +525,13 @@ private: void UpdateVertexBufferSlot(u32 index, const Binding& binding); + /// Flags the vertex buffers overlapping a written range so host copies derived from them are + /// rebuilt. + void MarkVertexBuffersStale(DAddr device_addr, u64 size); + + /// Re-dirties repacked vertex buffers whose source data was written since they were bound. + void RefreshRepackedVertexBuffers(); + void ClearDownload(DAddr base_addr, u64 size); void InlineMemoryImplementation(DAddr dest_address, size_t copy_size, @@ -545,6 +552,7 @@ private: u32 last_index_count = 0; u32 enabled_vertex_buffers_mask = 0; + u32 stale_vertex_buffers_mask = 0; u64 vertex_buffers_serial = 0; std::array<Binding, 32> v_buffer{}; |
