diff options
| author | snowstormxd <214507868+snowstormxd@users.noreply.github.com> | 2026-11-02 19:07:53 +0000 |
|---|---|---|
| committer | snowstormxd <214507868+snowstormxd@users.noreply.github.com> | 2026-11-02 19:07:53 +0000 |
| commit | 226162edf525f13bb0c1fa5c4788e510c474989d (patch) | |
| tree | f187b94766c828771cce608cfcc5c770fa9e02e9 /src/video_core/engines/draw_manager.cpp | |
| parent | 24da16703dd2a9f883d80f3c5c0280d12767b5ea (diff) | |
vulkan: submit native work sooner and use the active draw count
Adapted from sylvieistaken/selevet-eglantine performance builds, including 8b076b167ffc5ca1ba8ffedcd00e255accbe018c and d8c95fef. Preserve upstream command-list coherency and submission ordering.
Assisted by Codex.
Diffstat (limited to 'src/video_core/engines/draw_manager.cpp')
| -rw-r--r-- | src/video_core/engines/draw_manager.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/engines/draw_manager.cpp b/src/video_core/engines/draw_manager.cpp index 038e5a2e69..9419dd5758 100644 --- a/src/video_core/engines/draw_manager.cpp +++ b/src/video_core/engines/draw_manager.cpp @@ -301,6 +301,8 @@ void Maxwell3D::DrawManager::UpdateTopology(Maxwell3D& maxwell3d) { } void Maxwell3D::DrawManager::ProcessDraw(Maxwell3D& maxwell3d, bool draw_indexed, u32 instance_count) { + draw_state.draw_element_count = + draw_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count; LOG_TRACE(HW_GPU, "called, topology={}, count={}", draw_state.topology, draw_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count); UpdateTopology(maxwell3d); if (maxwell3d.ShouldExecute()) { @@ -309,6 +311,7 @@ void Maxwell3D::DrawManager::ProcessDraw(Maxwell3D& maxwell3d, bool draw_indexed } void Maxwell3D::DrawManager::ProcessDrawIndirect(Maxwell3D& maxwell3d) { + draw_state.draw_element_count = 0; LOG_TRACE(HW_GPU, "called, topology={}, is_indexed={}, includes_count={}, buffer_size={}, max_draw_count={}", draw_state.topology, indirect_state.is_indexed, indirect_state.include_count, indirect_state.buffer_size, indirect_state.max_draw_counts); UpdateTopology(maxwell3d); if (maxwell3d.ShouldExecute()) { |
