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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
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src
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video_core
/
engines
/
draw_manager.cpp
Commit message (
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Author
Age
Files
Lines
*
Merge pull request #334 from snowstormxd/codex/upstream-mkw-test
Jonas
29 hours
1
-0
/
+3
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\
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*
vulkan: submit native work sooner and use the active draw count
snowstormxd
33 hours
1
-0
/
+3
*
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video_core: continue a split instance loop at its own instance index
Sssnowyyy
32 hours
1
-2
/
+14
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/
*
video_core: draw deferred instances before the state after their loop
Takoroka
4 days
1
-0
/
+27
*
Revert "Import experimental NS2 support and accumulated GPU fixes"
Takoroka
6 days
1
-49
/
+0
*
Import experimental NS2 support and accumulated GPU fixes
yumekiru
6 days
1
-0
/
+49
*
[maxwell_3d] append inline index draw streams in bulk (#4083)
simply0001
2026-06-27
1
-0
/
+40
*
[video_core/engines/maxwell3d] memory inline DrawState to reduce indirection ...
lizzie
2026-04-28
1
-141
/
+105
*
vk_rasterizer: flip scissor y on lower left origin mode (#13122)
liamwhite
2024-02-27
1
-7
/
+4
*
Implement vertex array first and subsequent draws
Kelebek1
2023-10-14
1
-1
/
+23
*
video_core: drawtexture support upscale
Feng Chen
2023-06-16
1
-3
/
+7
*
video_core: Invalid index_buffer flag when inline_index draw
FengChen
2023-03-12
1
-0
/
+1
*
Address feedback
Feng Chen
2023-01-16
1
-2
/
+2
*
video_core: Implement maxwell3d draw texture method
Feng Chen
2023-01-05
1
-0
/
+31
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-5
/
+8
*
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
2023-01-01
1
-1
/
+2
*
MacroHLE: Refactor MacroHLE system.
Fernando Sahmkow
2023-01-01
1
-0
/
+6
*
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
2023-01-01
1
-1
/
+1
*
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
2023-01-01
1
-0
/
+21
*
Merge pull request #9406 from vonchenplus/topology
bunnei
2022-12-12
1
-24
/
+34
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\
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*
video_core: Add vertex_array_instance_* sbubbed called warning
FengChen
2022-12-08
1
-0
/
+5
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*
video_core: The draw manager manages whether Clear is required.
FengChen
2022-12-08
1
-4
/
+9
|
*
video_core: Adjust topology update logic
FengChen
2022-12-08
1
-21
/
+21
*
|
Fix compilation error
Salvage
2022-12-09
1
-1
/
+1
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/
*
video_core: Implement maxwell3d draw manager and split draw logic
Feng Chen
2022-12-08
1
-0
/
+191