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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 06:22:54 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 20:49:47 -0400
commitbe449da3db512f790c71d60a58e027a5898a0446 (patch)
treef6b654821a27b50f248a409ac714b50015dfe327 /src/video_core/gpu.cpp
parent8d72c1f92ac12ff5992b92b2e27b84aa31468879 (diff)
buffer_cache: no buffer downloads at every fence for Switch 2 titles
Eden copied every GPU-written buffer range back to guest memory at the next fence. Title 1 signals a fence per compute dispatch, so that was 250-330 MB/s in 13,000-20,000 ranges a second, with the fencing thread holding the buffer cache while it wrote them. Measured: the native MME's DMA reads never touched those pages (they read query words written on the CPU side), and with reactive flushing the guest CPU read GPU-written memory at most 64 times in 200 s. Without them, for Switch 2 titles (native tiling): fences ~1.1 us instead of ~5, draw setup 6.1 us instead of 6.4-6.7, macro calls 160 ns instead of 167-170, GPU-thread lock spinning 1.8% (was 5.5%). Regions stay marked GPU written and are still flushed on demand. EDEN_NX2_BUFFER_DOWNLOADS=0/1 forces either way. Reactive flushing reads of GPU-written memory are now counted in the log.
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r--src/video_core/gpu.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 6441b9511a..53f8f063f7 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -221,6 +221,13 @@ struct GPU::Impl {
return raster_area;
}
raster_area.preemtive = true;
+ // A guest CPU read of GPU-written memory (reactive flushing): count them, they decide
+ // whether buffer data must be copied back at every fence (EDEN_NX2_BUFFER_DOWNLOADS).
+ if (static std::atomic<u64> reads{}; (reads.fetch_add(1, std::memory_order_relaxed) & 63) == 0) {
+ LOG_INFO(HW_GPU, "CPU read of GPU-written memory [{:#x}, {:#x}) ({} so far)",
+ raster_area.start_address, raster_area.end_address,
+ reads.load(std::memory_order_relaxed));
+ }
const u64 fence = RequestSyncOperation([this, &raster_area]() {
renderer->ReadRasterizer()->FlushRegion(raster_area.start_address, raster_area.end_address - raster_area.start_address);
});