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authorlizzie <lizzie@eden-emu.dev>2025-10-01 06:59:35 +0200
committercrueter <crueter@eden-emu.dev>2025-10-01 06:59:35 +0200
commitdfe10bc85196d1e7812b6cb775767cf1e072c20f (patch)
tree0c86acd8cc200efe54470a65d3050326684a90bb /src/video_core/gpu_thread.cpp
parent9a098441def2cfc4281ab1af6b2e8b34200800c0 (diff)
[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351)
Needs test on our CI targets to see I didn't miss anything. Worried about android. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/351 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 9392534e7d..8739905d99 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -116,7 +116,7 @@ u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
state.queue.EmplaceWait(std::move(command_data), fence, block);
if (block) {
- Common::CondvarWait(state.cv, lk, thread.get_stop_token(), [this, fence] {
+ state.cv.wait(lk, thread.get_stop_token(), [this, fence] {
return fence <= state.signaled_fence.load(std::memory_order_relaxed);
});
}