diff options
| author | crueter <crueter@eden-emu.dev> | 2026-04-01 08:10:39 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-04-01 08:10:39 +0200 |
| commit | 3ce5463d2df67346f0139a5d5e2223e5daa47502 (patch) | |
| tree | 84e3ef359756269c92a31329e985f910b59230ef /src/video_core/host_shaders | |
| parent | cae70c30fa19b65d483c882e7ad3488653b96e96 (diff) | |
[cmake] Remove shader dir regeneration (#3813)
We ***do not*** support BSD make. Period.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
Diffstat (limited to 'src/video_core/host_shaders')
| -rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 668f939546..60b399ccba 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -118,8 +118,6 @@ if (NOT GLSLANG_ERROR STREQUAL "") set(QUIET_FLAG "") endif() -# Shader files must depend on their directory otherwise *BSD make will spontaneously combust -file(MAKE_DIRECTORY "${SHADER_DIR}") foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) get_filename_component(FILENAME ${SOURCE_FILE} NAME) string(REPLACE "." "_" SHADER_NAME ${FILENAME}) @@ -135,7 +133,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) ${SOURCE_FILE} DEPENDS ${INPUT_FILE} - ${SHADER_DIR} # HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified ) set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE}) @@ -151,8 +148,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION} MAIN_DEPENDENCY ${SOURCE_FILE} - DEPENDS - ${SHADER_DIR} ) set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE}) endif() @@ -172,7 +167,6 @@ foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES}) ${SOURCE_FILE} DEPENDS ${INPUT_FILE} - ${SHADER_DIR} # HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified ) set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE}) |
