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authorcrueter <crueter@eden-emu.dev>2026-04-01 08:10:39 +0200
committercrueter <crueter@eden-emu.dev>2026-04-01 08:10:39 +0200
commit3ce5463d2df67346f0139a5d5e2223e5daa47502 (patch)
tree84e3ef359756269c92a31329e985f910b59230ef /src
parentcae70c30fa19b65d483c882e7ad3488653b96e96 (diff)
[cmake] Remove shader dir regeneration (#3813)
We ***do not*** support BSD make. Period. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
Diffstat (limited to 'src')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 668f939546..60b399ccba 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -118,8 +118,6 @@ if (NOT GLSLANG_ERROR STREQUAL "")
set(QUIET_FLAG "")
endif()
-# Shader files must depend on their directory otherwise *BSD make will spontaneously combust
-file(MAKE_DIRECTORY "${SHADER_DIR}")
foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
get_filename_component(FILENAME ${SOURCE_FILE} NAME)
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
@@ -135,7 +133,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
- ${SHADER_DIR}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
@@ -151,8 +148,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
MAIN_DEPENDENCY
${SOURCE_FILE}
- DEPENDS
- ${SHADER_DIR}
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
endif()
@@ -172,7 +167,6 @@ foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES})
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
- ${SHADER_DIR}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})