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authorCamilleLaVey <camillelavey99@gmail.com>2026-01-07 06:49:32 +0100
committercrueter <crueter@eden-emu.dev>2026-01-07 06:49:32 +0100
commit5edcdea78fa60a8cf67c2b99cf2bc827865de906 (patch)
tree4d542f419ef5ce0952dfe2f59d9f32cf01e91120 /src/video_core/renderer_vulkan/blit_image.cpp
parent4cacf56cecb53bc5889d610542b01684d77d2e05 (diff)
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
This PR rewrites the DynamicState, ExtendedDynamicState and VertexInputDynamicState logic: - Adds proper handling on how features should be loaded based on driver available features for ExtendedDynamicState/ VertexInputDynamicState. - Fixes some old regressions with emulated formats for Android. - Adds better formatting for tiling format features. - Adds better formatting for format features. - Adds NonWritable buffers handling for Spir-v. - Updates Maintenance features calling. - Adds new features: Multidraw, Robustness2, Image Robustness. - Removes dead code/ duplicated on Vulkan device related to ExtendedDynamicState handling. - Adjusts and conditions with better handling for some features callings: SwapchainMaintenance1, ConditionalRendering, ShaderExtencilExport, CustomBorderColor, TransformFeedback, VertexInputDynamicState. - Removes some older feature ban logic. - Adds hardware resolve path for MSAA Image Blits on Nvidia cards. - Adds flat decorations for input interfaces on Spir-v. - Reduces flushwork within drawcalls. - Clamps render limits on out-of-area for rasterizer. Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: DraVee <dravee@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3074 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 68543bdd48..5b4b44db53 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -46,7 +46,7 @@ namespace Vulkan {
using VideoCommon::ImageViewType;
namespace {
-
+
[[nodiscard]] VkImageAspectFlags AspectMaskFromFormat(VideoCore::Surface::PixelFormat format) {
using VideoCore::Surface::SurfaceType;
switch (VideoCore::Surface::GetFormatType(format)) {
@@ -525,18 +525,24 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
- blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
+ blit_depth_stencil_frag(device.IsExtShaderStencilExportSupported()
+ ? BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)
+ : vk::ShaderModule{}),
clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)),
clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)),
clear_stencil_frag(BuildShader(device, VULKAN_DEPTHSTENCIL_CLEAR_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
- convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
+ convert_abgr8_to_d24s8_frag(device.IsExtShaderStencilExportSupported()
+ ? BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)
+ : vk::ShaderModule{}),
convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
- convert_abgr8_srgb_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_SRGB_TO_D24S8_FRAG_SPV)),
+ convert_abgr8_srgb_to_d24s8_frag(device.IsExtShaderStencilExportSupported()
+ ? BuildShader(device, CONVERT_ABGR8_SRGB_TO_D24S8_FRAG_SPV)
+ : vk::ShaderModule{}),
convert_rgba_to_bgra_frag(BuildShader(device, CONVERT_RGBA8_TO_BGRA8_FRAG_SPV)),
convert_yuv420_to_rgb_comp(BuildShader(device, CONVERT_YUV420_TO_RGB_COMP_SPV)),
convert_rgb_to_yuv420_comp(BuildShader(device, CONVERT_RGB_TO_YUV420_COMP_SPV)),
@@ -667,6 +673,11 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
+ if (!device.IsExtShaderStencilExportSupported()) {
+ // Shader requires VK_EXT_shader_stencil_export which is not available
+ LOG_WARNING(Render_Vulkan, "ConvertABGR8ToD24S8 requires shader_stencil_export, skipping");
+ return;
+ }
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_abgr8_to_d24s8_frag);
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
@@ -702,6 +713,11 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
void BlitImageHelper::ConvertABGR8SRGBToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
+ if (!device.IsExtShaderStencilExportSupported()) {
+ // Shader requires VK_EXT_shader_stencil_export which is not available
+ LOG_WARNING(Render_Vulkan, "ConvertABGR8SRGBToD24S8 requires shader_stencil_export, skipping");
+ return;
+ }
ConvertPipelineDepthTargetEx(convert_abgr8_srgb_to_d24s8_pipeline,
dst_framebuffer->RenderPass(),
convert_abgr8_srgb_to_d24s8_frag);