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path: root/src/video_core/renderer_vulkan/blit_image.cpp
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* video_core: read the framebuffer before recording the upscaled-output blitDuck9126 hours1-7/+11
* Merge remote-tracking branch 'origin/nx2' into fe-fsr31Duck91224 hours1-1/+6
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| * nx2: decode sRGB in the upscale fallback when the program doesTakoroka40 hours1-1/+6
* | video_core: replace Fortune's Weave's DLSS with AMD FSR 3.1Duck91226 hours1-3/+6
* | video_core: sharpen the temporal DLSS stand-inDuck91226 hours1-22/+144
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* video_core: temporal upscale stand-in for Fortune's Weave's DLSSDuck91245 hours1-0/+147
* [vulkan, vk_pipeline_cache] PSO Optimizations (#4294)Lizzie and Samuel2026-08-301-9/+9
* [vulkan] Adjustments on MSAA and BlitHelpers (#4287)crueter2026-08-231-235/+553
* [vulkan] 4th Vulkan Global Maintenance (#4212)CamilleLaVey2026-07-161-22/+408
* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-231-2/+2
* [vulkan] Fix regressions found in last stable release (#3953)CamilleLaVey2026-06-021-1/+1
* [vk] unify VkSurfaceKHR with Android and the rest of platforms; remove techni...lizzie2026-03-051-4/+4
* Revert "[vk] Simplified layouts per driver configuration (#3271)" (#3571)lizzie2026-02-191-17/+1
* [vk] Simplified layouts per driver configuration (#3271)Nekle2026-02-071-1/+17
* [vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432)lizzie2026-01-311-98/+1
* [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState...CamilleLaVey2026-01-071-4/+20
* [vk] Implement Shader Read Barrier (#2671)Ribbit2025-10-041-6/+77
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-2/+2
* [macOS, compat] Allow games to boot in MacOS (#372)innix2025-09-011-15/+26
* [VK] PR 180 extension (#257)wildcard2025-08-141-2/+5
* [vk] Bring Vulkan closer to Spec (#180)Shinmegumi2025-08-131-1/+1
* [frontend, web] refactor: web service frontend rewrite (#221)crueter2025-07-011-3/+0
* [vk] Enable trivial stencil for games like EOW (#234)JPikachu2025-06-291-3/+22
* Some fixes before Release (#92)MrPurple6662025-05-081-1/+0
* video_core: Add new shader format conversion pipelinesZephyron2025-04-111-0/+80
* video_core: Add sRGB to D24S8 depth-stencil conversion supportZephyron2025-04-111-12/+73
* Merge pull request #11795 from Squall-Leonhart/D32FToOtherliamwhite2023-10-181-0/+9
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| * Changes based on hardware testsSquall-Leonhart2023-10-171-9/+0
| * Make Clang happy.Squall Leonhart2023-10-171-1/+1
| * Added missing BuildShader lineSquall Leonhart2023-10-171-0/+1
| * appease the format godsSquall Leonhart2023-10-161-1/+1
| * Another missing copy connected to Bravely Default IISquall-Leonhart2023-10-161-0/+8
| * missed this line when editing the copypastaSquall-Leonhart2023-10-151-1/+1
| * moved line to appease the format godsSquall-Leonhart2023-10-151-1/+1
| * Implement missing formats for Bravely Default 2Squall-Leonhart2023-10-151-0/+9
* | Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8liamwhite2023-10-071-0/+9
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| * Fix CI Formatting checkSquall-Leonhart2023-10-041-2/+2
| * Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart2023-10-041-0/+9
* | Enable depth test on stencil clear pathKelebek12023-09-281-1/+3
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* Masked depthstencil clearsKelebek12023-08-191-0/+79
* vulkan: centralize configAlexandre Bouvier2023-08-021-1/+2
* renderer_vulkan: Prevent crashes when blitting depth stencilGPUCode2023-06-271-0/+3
* video_core: Implement vulkan clear specified channelFengChen2023-01-281-19/+107
* Address feedbackFeng Chen2023-01-161-7/+54
* video_core: Implement opengl/vulkan draw_textureFeng Chen2023-01-051-7/+34
* video_core: Replace VKScheduler with Schedulergerman772022-06-261-1/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+ameerj2022-03-231-5/+2
* Vulkan: convert S8D24 <-> ABGR8Liam2022-03-151-0/+9
* blit_image: Remove unused functionameerj2021-12-231-47/+0