diff options
| author | xbzk <xbzk@eden-emu.dev> | 2026-08-23 00:25:55 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-08-23 00:25:55 +0200 |
| commit | d24e79c99140208f6c0c17cb784faef3d391658c (patch) | |
| tree | 3a98dbc08894973b41d752f880c17cc8461326dd /src/video_core/renderer_vulkan/blit_image.cpp | |
| parent | df05d3de23233d91297665c1caef63d699d334a3 (diff) | |
[android, ui] refresh game icons when updates are discovered (#4284)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
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This small impl aims to fix an android old visual bug where it could cache/read a base game icon before its update was mounted, so games with update-specific icons kept showing the base icon like almost always (in a way that some players may never have seen the updated icons).
Fix: when scan detects an update matching an already found base game, reload that game’s metadata and refresh only its visible icon if the icon actually changed.
I believe it's polished to the max. No find/scans. When base is found it is tracked via hashmap, and when update is found and conditions met the refresh is triggered.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4284
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
0 files changed, 0 insertions, 0 deletions
