diff options
| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-29 01:51:42 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-29 01:51:42 -0400 |
| commit | e08b40252790eef96337409d7dd606aa7bfa8428 (patch) | |
| tree | d94274e2c27fa43a99200258558437807a785bd4 /src/video_core/renderer_vulkan/vk_rasterizer.cpp | |
| parent | ae980ab79568c80ed5760f7fd5f452c8a49dc1ab (diff) | |
video_core: less waiting on the GPU caches' locks
- The texture and buffer caches' mutexes spin briefly before sleeping
(Common::SpinRecursiveMutex): the GPU thread, the fencing thread and
CPU write traps take them tens of thousands of times a second for
microseconds, and a sleeping waiter's wake-up took longer than that.
Title 1's GPU thread slept 7.7% of its time there, now 3.7%.
- Fences commit and pop texture and buffer downloads separately, and
only when there are any (one fence per compute dispatch in Switch 2
titles): the fencing thread no longer holds both caches while it
copies buffer downloads.
- Inline uploads and pre-draw invalidation take the caches one at a
time again: holding one while std::lock waited for the other waited
longer.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 886c5dbfe4..429b2d63ef 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -1036,11 +1036,13 @@ void RasterizerVulkan::InvalidateRegion(DAddr addr, u64 size, VideoCommon::Cache void RasterizerVulkan::InnerInvalidation(std::span<const std::pair<DAddr, std::size_t>> sequences) { { - // Both caches under one lock: this runs before most draws (constant buffer updates). - std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + std::scoped_lock lock{texture_cache.mutex}; for (const auto& [addr, size] : sequences) { texture_cache.WriteMemory(addr, size); } + } + { + std::scoped_lock lock{buffer_cache.mutex}; for (const auto& [addr, size] : sequences) { buffer_cache.WriteMemory(addr, size); } @@ -1248,12 +1250,16 @@ void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si return; } gpu_memory->WriteBlockUnsafe(address, memory.data(), copy_size); + // One cache at a time: holding both while waiting for either (std::lock) waited longer, the + // fencing thread and CPU write traps holding one of them most of the time. { - // Both caches under one lock (title 1 makes thousands of inline uploads a second). - std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + std::scoped_lock lock{buffer_cache.mutex}; if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) { buffer_cache.WriteMemory(*cpu_addr, copy_size); } + } + { + std::scoped_lock lock{texture_cache.mutex}; texture_cache.WriteMemory(*cpu_addr, copy_size); } pipeline_cache.InvalidateRegion(*cpu_addr, copy_size); |
