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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 01:51:42 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 01:51:42 -0400
commite08b40252790eef96337409d7dd606aa7bfa8428 (patch)
treed94274e2c27fa43a99200258558437807a785bd4 /src
parentae980ab79568c80ed5760f7fd5f452c8a49dc1ab (diff)
video_core: less waiting on the GPU caches' locks
- The texture and buffer caches' mutexes spin briefly before sleeping (Common::SpinRecursiveMutex): the GPU thread, the fencing thread and CPU write traps take them tens of thousands of times a second for microseconds, and a sleeping waiter's wake-up took longer than that. Title 1's GPU thread slept 7.7% of its time there, now 3.7%. - Fences commit and pop texture and buffer downloads separately, and only when there are any (one fence per compute dispatch in Switch 2 titles): the fencing thread no longer holds both caches while it copies buffer downloads. - Inline uploads and pre-draw invalidation take the caches one at a time again: holding one while std::lock waited for the other waited longer.
Diffstat (limited to 'src')
-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/spin_recursive_mutex.h98
-rw-r--r--src/video_core/buffer_cache/buffer_cache_base.h3
-rw-r--r--src/video_core/fence_manager.h49
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp14
-rw-r--r--src/video_core/texture_cache/texture_cache.h5
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h6
8 files changed, 161 insertions, 17 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index aae4afd180..d3e7b03cd2 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -96,6 +96,7 @@ add_library(
${CMAKE_CURRENT_BINARY_DIR}/scm_rev.cpp
scm_rev.h
scope_exit.h
+ spin_recursive_mutex.h
scratch_buffer.h
settings.cpp
settings.h
diff --git a/src/common/spin_recursive_mutex.h b/src/common/spin_recursive_mutex.h
new file mode 100644
index 0000000000..291dd4e41e
--- /dev/null
+++ b/src/common/spin_recursive_mutex.h
@@ -0,0 +1,98 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <cstdint>
+#include <thread>
+
+#if defined(_M_X64) || defined(_M_IX86) || defined(__x86_64__) || defined(__i386__)
+#include <immintrin.h>
+#endif
+
+namespace Common {
+
+/// A recursive mutex that spins briefly before sleeping. The GPU caches' locks are taken tens of
+/// thousands of times a second by the GPU thread, the fencing thread and CPU write traps, and
+/// held for microseconds: std::recursive_mutex put a waiting thread to sleep at once, and its
+/// wake-up took longer than the critical section (title 1's GPU thread spent ~8% asleep there).
+class SpinRecursiveMutex {
+public:
+ void lock() {
+ const std::thread::id self = std::this_thread::get_id();
+ if (owner.load(std::memory_order_relaxed) == self) {
+ ++depth;
+ return;
+ }
+ std::uint32_t expected = 0;
+ if (!state.compare_exchange_strong(expected, 1, std::memory_order_acquire,
+ std::memory_order_relaxed)) {
+ LockContended();
+ }
+ owner.store(self, std::memory_order_relaxed);
+ depth = 1;
+ }
+
+ bool try_lock() {
+ const std::thread::id self = std::this_thread::get_id();
+ if (owner.load(std::memory_order_relaxed) == self) {
+ ++depth;
+ return true;
+ }
+ std::uint32_t expected = 0;
+ if (!state.compare_exchange_strong(expected, 1, std::memory_order_acquire,
+ std::memory_order_relaxed)) {
+ return false;
+ }
+ owner.store(self, std::memory_order_relaxed);
+ depth = 1;
+ return true;
+ }
+
+ void unlock() {
+ if (--depth != 0) {
+ return;
+ }
+ owner.store(std::thread::id{}, std::memory_order_relaxed);
+ if (state.exchange(0, std::memory_order_release) == 2) {
+ state.notify_one();
+ }
+ }
+
+private:
+ // About 10 microseconds of spinning before sleeping.
+ static constexpr int SpinCount = 1024;
+
+ static void Pause() {
+#if defined(_M_X64) || defined(_M_IX86) || defined(__x86_64__) || defined(__i386__)
+ _mm_pause();
+#elif defined(__aarch64__)
+ asm volatile("yield");
+#endif
+ }
+
+ void LockContended() {
+ for (int spin = 0; spin < SpinCount; ++spin) {
+ Pause();
+ if (state.load(std::memory_order_relaxed) == 0) {
+ std::uint32_t expected = 0;
+ if (state.compare_exchange_weak(expected, 1, std::memory_order_acquire,
+ std::memory_order_relaxed)) {
+ return;
+ }
+ }
+ }
+ // 2: held with (possible) sleepers; taken this way it stays marked, so its unlock wakes
+ // the next sleeper.
+ while (state.exchange(2, std::memory_order_acquire) != 0) {
+ state.wait(2, std::memory_order_relaxed);
+ }
+ }
+
+ std::atomic<std::uint32_t> state{0}; ///< 0 free, 1 held, 2 held with sleepers
+ std::atomic<std::thread::id> owner{};
+ std::uint32_t depth{}; ///< Recursion depth, touched only by the owner
+};
+
+} // namespace Common
diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h
index e4aa5896e5..57011752cc 100644
--- a/src/video_core/buffer_cache/buffer_cache_base.h
+++ b/src/video_core/buffer_cache/buffer_cache_base.h
@@ -21,6 +21,7 @@
#include <boost/container/small_vector.hpp>
#include "common/common_types.h"
+#include "common/spin_recursive_mutex.h"
#include "common/div_ceil.h"
#include "common/literals.h"
#include "common/lru_cache.h"
@@ -339,7 +340,7 @@ public:
} while (channel_state->has_deleted_buffers);
}
- std::recursive_mutex mutex;
+ Common::SpinRecursiveMutex mutex;
Runtime& runtime;
bool any_buffer_uploaded = false;
diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h
index 65d8f24aae..eb72529da0 100644
--- a/src/video_core/fence_manager.h
+++ b/src/video_core/fence_manager.h
@@ -81,7 +81,7 @@ public:
if constexpr (!can_async_check) {
TryReleasePendingFences<false>();
}
- CommitAsyncFlushes();
+ const u8 committed_flushes = CommitAsyncFlushes();
TFence new_fence = CreateFence(!should_flush);
if constexpr (can_async_check) {
guard.lock();
@@ -94,6 +94,7 @@ public:
pending_operations.emplace_back(std::move(uncommitted_operations));
uncommitted_operations.clear(); // moved-from: make it empty explicitly
}
+ pending_flushes.push_back(committed_flushes);
QueueFence(new_fence);
if (!delay_fence) {
func();
@@ -186,7 +187,8 @@ private:
return;
}
}
- PopAsyncFlushes();
+ PopAsyncFlushes(pending_flushes.front());
+ pending_flushes.pop_front();
auto operations = std::move(pending_operations.front());
pending_operations.pop_front();
for (auto& operation : operations) {
@@ -207,6 +209,7 @@ private:
TFence current_fence;
std::deque<std::function<void()>> current_operations;
+ u8 current_flushes{};
while (!stop_token.stop_requested()) {
{
std::unique_lock lock(guard);
@@ -216,13 +219,15 @@ private:
}
current_fence = std::move(fences.front());
current_operations = std::move(pending_operations.front());
+ current_flushes = pending_flushes.front();
fences.pop();
pending_operations.pop_front();
+ pending_flushes.pop_front();
}
if (!current_fence->IsStubbed()) {
WaitFence(current_fence);
}
- PopAsyncFlushes();
+ PopAsyncFlushes(current_flushes);
for (auto& operation : current_operations) {
operation();
}
@@ -245,27 +250,51 @@ private:
query_cache.HasUncommittedFlushes();
}
- void PopAsyncFlushes() {
- {
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
+ static constexpr u8 TextureFlushes = 1;
+ static constexpr u8 BufferFlushes = 2;
+
+ /// committed: what CommitAsyncFlushes returned for this fence.
+ void PopAsyncFlushes(u8 committed) {
+ if (committed & TextureFlushes) {
+ std::scoped_lock lock{texture_cache.mutex};
texture_cache.PopAsyncFlushes();
+ }
+ if (committed & BufferFlushes) {
+ std::scoped_lock lock{buffer_cache.mutex};
buffer_cache.PopAsyncFlushes();
}
query_cache.PopAsyncFlushes();
}
- void CommitAsyncFlushes() {
+ /// Returns which caches committed downloads for this fence (TextureFlushes, BufferFlushes).
+ /// Switch 2 titles signal a fence per compute dispatch (thousands a second), mostly with
+ /// nothing or only buffer data to download: the fencing thread then takes only the lock of
+ /// the cache with work, instead of holding both while it copies (the GPU thread's draws and
+ /// uploads waited for it).
+ u8 CommitAsyncFlushes() {
+ u8 committed = 0;
{
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- texture_cache.CommitAsyncFlushes();
- buffer_cache.CommitAsyncFlushes();
+ std::scoped_lock lock{texture_cache.mutex};
+ if (texture_cache.HasAsyncFlushWork()) {
+ texture_cache.CommitAsyncFlushes();
+ committed |= TextureFlushes;
+ }
+ }
+ {
+ std::scoped_lock lock{buffer_cache.mutex};
+ if (buffer_cache.HasUncommittedFlushes()) {
+ buffer_cache.CommitAsyncFlushes();
+ committed |= BufferFlushes;
+ }
}
query_cache.CommitAsyncFlushes();
+ return committed;
}
std::queue<TFence> fences;
std::deque<std::function<void()>> uncommitted_operations;
std::deque<std::deque<std::function<void()>>> pending_operations;
+ std::deque<u8> pending_flushes; ///< Per fence: the caches that committed downloads
std::mutex guard;
std::mutex ring_guard;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 1d77d28c46..4e0972d1d2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -716,7 +716,7 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
}
gpu_memory->WriteBlockUnsafe(address, memory.data(), copy_size);
{
- std::unique_lock<std::recursive_mutex> lock{buffer_cache.mutex};
+ std::unique_lock lock{buffer_cache.mutex};
if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) {
buffer_cache.WriteMemory(*cpu_addr, copy_size);
}
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 886c5dbfe4..429b2d63ef 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -1036,11 +1036,13 @@ void RasterizerVulkan::InvalidateRegion(DAddr addr, u64 size, VideoCommon::Cache
void RasterizerVulkan::InnerInvalidation(std::span<const std::pair<DAddr, std::size_t>> sequences) {
{
- // Both caches under one lock: this runs before most draws (constant buffer updates).
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
+ std::scoped_lock lock{texture_cache.mutex};
for (const auto& [addr, size] : sequences) {
texture_cache.WriteMemory(addr, size);
}
+ }
+ {
+ std::scoped_lock lock{buffer_cache.mutex};
for (const auto& [addr, size] : sequences) {
buffer_cache.WriteMemory(addr, size);
}
@@ -1248,12 +1250,16 @@ void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
return;
}
gpu_memory->WriteBlockUnsafe(address, memory.data(), copy_size);
+ // One cache at a time: holding both while waiting for either (std::lock) waited longer, the
+ // fencing thread and CPU write traps holding one of them most of the time.
{
- // Both caches under one lock (title 1 makes thousands of inline uploads a second).
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
+ std::scoped_lock lock{buffer_cache.mutex};
if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) {
buffer_cache.WriteMemory(*cpu_addr, copy_size);
}
+ }
+ {
+ std::scoped_lock lock{texture_cache.mutex};
texture_cache.WriteMemory(*cpu_addr, copy_size);
}
pipeline_cache.InvalidateRegion(*cpu_addr, copy_size);
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 13dfbba20e..fb8adef161 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -990,6 +990,11 @@ bool TextureCache<P>::HasUncommittedFlushes() const noexcept {
}
template <class P>
+bool TextureCache<P>::HasAsyncFlushWork() const noexcept {
+ return !uncommitted_downloads.empty() || !uncommitted_async_buffers.empty();
+}
+
+template <class P>
bool TextureCache<P>::ShouldWaitAsyncFlushes() const noexcept {
return !committed_downloads.empty() && !committed_downloads.front().empty();
}
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index 3c96c91a93..11ac8a2421 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -23,6 +23,7 @@
#include <queue>
#include "common/common_types.h"
+#include "common/spin_recursive_mutex.h"
#include "common/hash.h"
#include "common/literals.h"
#include "common/lru_cache.h"
@@ -244,6 +245,9 @@ public:
/// Return true when there are uncommitted images to be downloaded
[[nodiscard]] bool HasUncommittedFlushes() const noexcept;
+ /// Whether CommitAsyncFlushes would commit anything (downloads or their buffers).
+ [[nodiscard]] bool HasAsyncFlushWork() const noexcept;
+
/// Return true when the caller should wait for async downloads
[[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
@@ -276,7 +280,7 @@ public:
/// Prepare an image to be used
void PrepareImage(ImageId image_id, bool is_modification, bool invalidate);
- std::recursive_mutex mutex;
+ Common::SpinRecursiveMutex mutex;
private:
/// Iterate over all page indices in a range