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authorMaranBr <maranbr@outlook.com>2026-02-15 04:12:01 +0100
committercrueter <crueter@eden-emu.dev>2026-02-15 04:12:01 +0100
commit8e373eb714aa01117ec885680477501cdb572112 (patch)
tree082eb88a2e28e6fb7caabc003a7fcea969c865c9 /src/video_core/renderer_vulkan/vk_scheduler.cpp
parent75ebfaa090ca5ba9757e984c545784221ad2bf6c (diff)
[vulkan] Improve frame pacing (#3535)
This improves frame pacing control, fixes accumulated drift, and adds the ability to change it while the game is running. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3535 Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_scheduler.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp
index 2a69d6d244..aafcfdf65b 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.cpp
+++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp
@@ -347,7 +347,7 @@ void Scheduler::EndRenderPass()
Record([num_images = num_renderpass_images,
images = renderpass_images,
ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
- std::vector<VkImageMemoryBarrier> barriers(num_images);
+ std::array<VkImageMemoryBarrier, 9> barriers;
VkPipelineStageFlags src_stages = 0;
for (size_t i = 0; i < num_images; ++i) {
const VkImageSubresourceRange& range = ranges[i];