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authorJohn <john@eden-emu.dev>2026-03-18 23:03:35 +0100
committercrueter <crueter@eden-emu.dev>2026-03-18 23:03:35 +0100
commitdc27aef5421b2e087387c3b0403f2394599e3592 (patch)
treea84f9e26f4793aa75ec8ee2812f1f671fd5a127f /src/video_core/renderer_vulkan/vk_scheduler.cpp
parentcf860c53197076c6dc330cf5684e8b7730b17c80 (diff)
[vulkan] Fix FFTactics for AMD+Windows flicker regression (#3748)
#3747 Fixed broken graphics but the game still has a flickering regression on AMD GPU+Windows This fixes a flickering regression in FFTACTICS. This game on AMD GPU +Windows sensitive to VK_Scheduler barriers. If this game regresses in the future, this is a clue to where to look at first. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3748 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: John <john@eden-emu.dev> Co-committed-by: John <john@eden-emu.dev>
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_scheduler.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp
index a06989085b..226619d8d6 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.cpp
+++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp
@@ -270,8 +270,8 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
- upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, WRITE_BARRIER);
+ upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
upload_cmdbuf.End();
cmdbuf.End();