diff options
| author | John <john@eden-emu.dev> | 2026-03-18 23:03:35 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-03-18 23:03:35 +0100 |
| commit | dc27aef5421b2e087387c3b0403f2394599e3592 (patch) | |
| tree | a84f9e26f4793aa75ec8ee2812f1f671fd5a127f /src | |
| parent | cf860c53197076c6dc330cf5684e8b7730b17c80 (diff) | |
[vulkan] Fix FFTactics for AMD+Windows flicker regression (#3748)
#3747 Fixed broken graphics but the game still has a flickering regression on AMD GPU+Windows
This fixes a flickering regression in FFTACTICS. This game on AMD GPU +Windows sensitive to VK_Scheduler barriers. If this game regresses in the future, this is a clue to where to look at first.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3748
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_scheduler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp index a06989085b..226619d8d6 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.cpp +++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp @@ -270,8 +270,8 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, }; - upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | - VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, WRITE_BARRIER); + upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER); upload_cmdbuf.End(); cmdbuf.End(); |
