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authorLioncash <mathew1800@gmail.com>2019-05-22 17:17:19 -0400
committerRodrigo Locatti <reinuseslisp@airmail.cc>2019-05-23 02:55:52 -0300
commitbf42020f25c6fbff0c0b0db2f276fbc6934aea53 (patch)
treeca82767c0af242f327204d5e5b636177467ce6aa /src/video_core/shader/decode/integer_set.cpp
parentd9b4b4953850f6b4c6c55ba02d078317f1699e31 (diff)
shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors.
Diffstat (limited to 'src/video_core/shader/decode/integer_set.cpp')
-rw-r--r--src/video_core/shader/decode/integer_set.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/integer_set.cpp b/src/video_core/shader/decode/integer_set.cpp
index a3bf17eba5..fab8fa8ba7 100644
--- a/src/video_core/shader/decode/integer_set.cpp
+++ b/src/video_core/shader/decode/integer_set.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"