diff options
| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-31 20:04:22 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-31 20:04:22 -0400 |
| commit | dbd9572a5a03b1e0bb00946750cf866420a25596 (patch) | |
| tree | 5ecc84f1e4fcfb8b7b9057d77cf34ae8164a8646 /src/video_core/texture_cache/texture_cache.h | |
| parent | e36d46693b0cc1324861625ee90e90b4799811d4 (diff) | |
texture_cache: delete images without walking every channel's tables
Deleting an image stamped every entry of every channel's view-id map
with CORRUPT_ID (validation, which is on in release builds) and cleared
every channel's descriptor table bitmaps on the spot. On Mario Kart
World's title screen (~5,400 entries in 5 channels) that took 362 us
per deleted image, with dozens deleted a frame while the collector runs:
~10% of the time in its frames over 100 ms.
The stamp is debug-only now. The tables are invalidated along with it,
so every entry is written again before it is read. Invalidate() marks a
table and its bitmap is cleared on the next read, once however many
images were deleted in between. Same title screen: 3.7 us per deleted
image.
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
| -rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index c8aaf8dff5..559423dbee 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -1712,9 +1712,14 @@ void TextureCache<P>::InvalidateScale(Image& image) { for (size_t c : active_channel_ids) { auto& channel_info = channel_storage[c]; +#ifndef NDEBUG + // A walk over every entry (title 1: ~5,400 in 5 channels) for each deleted image: debug + // builds only. The tables are invalidated below, so each entry is written again before + // it is read. if constexpr (ENABLE_VALIDATION) for (auto& e : channel_info.image_view_ids) e.second = CORRUPT_ID; +#endif channel_info.graphics_image_table.Invalidate(); channel_info.compute_image_table.Invalidate(); } @@ -2906,9 +2911,14 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) { } for (size_t c : active_channel_ids) { auto& channel_info = channel_storage[c]; +#ifndef NDEBUG + // A walk over every entry (title 1: ~5,400 in 5 channels) for each deleted image: debug + // builds only. The tables are invalidated below, so each entry is written again before + // it is read. if constexpr (ENABLE_VALIDATION) for (auto& e : channel_info.image_view_ids) e.second = CORRUPT_ID; +#endif channel_info.graphics_image_table.Invalidate(); channel_info.compute_image_table.Invalidate(); } |
