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authorryana <ryanamayque@gmail.com>2026-05-04 18:16:11 +0200
committercrueter <crueter@eden-emu.dev>2026-05-04 18:16:11 +0200
commit27e5cb0f126749d27935215a3c67ec338a0f06fc (patch)
treec4363f6bbb9a9b09477814c436f90adb012a7868 /src/video_core/vulkan_common/vulkan_device.h
parenta76c76d122129da7399cd9b6a5d9d6695a95e8cf (diff)
[spirv] mark sampled image descriptor indices non-uniform (#3900)
fixes incorrect texture selection on vk when shaders use per-pixel descriptor indices, in line with #3898 so dynamic descs are no longer treated as uniform also fixes TD;LTD spotty grass issue on SD not addressed by above pr you can test out all the fixes here: https://git.eden-emu.dev/may/eden/src/branch/may/integrate-texture-descriptor-fixes Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3900 Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.h')
-rw-r--r--src/video_core/vulkan_common/vulkan_device.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h
index a5ffd08eac..13fe1b371f 100644
--- a/src/video_core/vulkan_common/vulkan_device.h
+++ b/src/video_core/vulkan_common/vulkan_device.h
@@ -33,6 +33,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
FEATURE(KHR, VariablePointer, VARIABLE_POINTERS, variable_pointer)
#define FOR_EACH_VK_FEATURE_1_2(FEATURE) \
+ FEATURE(EXT, DescriptorIndexing, DESCRIPTOR_INDEXING, descriptor_indexing) \
FEATURE(EXT, HostQueryReset, HOST_QUERY_RESET, host_query_reset) \
FEATURE(KHR, 8BitStorage, 8BIT_STORAGE, bit8_storage) \
FEATURE(KHR, TimelineSemaphore, TIMELINE_SEMAPHORE, timeline_semaphore)
@@ -367,6 +368,10 @@ public:
return GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
}
+ bool IsSampledImageArrayNonUniformIndexingSupported() const {
+ return features.descriptor_indexing.shaderSampledImageArrayNonUniformIndexing;
+ }
+
/// Returns true if the device supports float64 natively.
bool IsFloat64Supported() const {
return features.features.shaderFloat64;